7.2. Data Definitions for libGL

This section defines global identifiers and their values that are associated with interfaces contained in libGL. These definitions are organized into groups that correspond to system headers. This convention is used as a convenience for the reader, and does not imply the existence of these headers, or their content. Where an interface is defined as requiring a particular system header file all of the data definitions for that system header file presented here shall be in effect.

This section gives data definitions to promote binary application portability, not to repeat source interface definitions available elsewhere. System providers and application developers should use this ABI to supplement - not to replace - source interface definition specifications.

This specification uses the ISO C (1999) C Language as the reference programming language, and data definitions are specified in ISO C format. The C language is used here as a convenient notation. Using a C language description of these data objects does not preclude their use by other programming languages.

7.2.1. GL/gl.h


#define GL_VERSION_1_1	1
#define GL_VERSION_1_2	1
#define GL_VERSION_1_3	1

typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;

#define GL_BYTE	0x1400
#define GL_UNSIGNED_BYTE	0x1401
#define GL_SHORT	0x1402
#define GL_UNSIGNED_SHORT	0x1403
#define GL_INT	0x1404
#define GL_UNSIGNED_INT	0x1405
#define GL_FLOAT	0x1406
#define GL_2_BYTES	0x1407
#define GL_3_BYTES	0x1408
#define GL_4_BYTES	0x1409
#define GL_DOUBLE	0x140A

#define GL_POINTS	0x0000
#define GL_LINES	0x0001
#define GL_LINE_LOOP	0x0002
#define GL_LINE_STRIP	0x0003
#define GL_TRIANGLES	0x0004
#define GL_TRIANGLE_STRIP	0x0005
#define GL_TRIANGLE_FAN	0x0006
#define GL_QUADS	0x0007
#define GL_QUAD_STRIP	0x0008
#define GL_POLYGON	0x0009

#define GL_V2F	0x2A20
#define GL_V3F	0x2A21
#define GL_C4UB_V2F	0x2A22
#define GL_C4UB_V3F	0x2A23
#define GL_C3F_V3F	0x2A24
#define GL_N3F_V3F	0x2A25
#define GL_C4F_N3F_V3F	0x2A26
#define GL_T2F_V3F	0x2A27
#define GL_T4F_V4F	0x2A28
#define GL_T2F_C4UB_V3F	0x2A29
#define GL_T2F_C3F_V3F	0x2A2A
#define GL_T2F_N3F_V3F	0x2A2B
#define GL_T2F_C4F_N3F_V3F	0x2A2C
#define GL_T4F_C4F_N3F_V4F	0x2A2D
#define GL_VERTEX_ARRAY	0x8074
#define GL_NORMAL_ARRAY	0x8075
#define GL_COLOR_ARRAY	0x8076
#define GL_INDEX_ARRAY	0x8077
#define GL_TEXTURE_COORD_ARRAY	0x8078
#define GL_EDGE_FLAG_ARRAY	0x8079
#define GL_VERTEX_ARRAY_SIZE	0x807A
#define GL_VERTEX_ARRAY_TYPE	0x807B
#define GL_VERTEX_ARRAY_STRIDE	0x807C
#define GL_NORMAL_ARRAY_TYPE	0x807E
#define GL_NORMAL_ARRAY_STRIDE	0x807F
#define GL_COLOR_ARRAY_SIZE	0x8081
#define GL_COLOR_ARRAY_TYPE	0x8082
#define GL_COLOR_ARRAY_STRIDE	0x8083
#define GL_INDEX_ARRAY_TYPE	0x8085
#define GL_INDEX_ARRAY_STRIDE	0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE	0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE	0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE	0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE	0x808C
#define GL_VERTEX_ARRAY_POINTER	0x808E
#define GL_NORMAL_ARRAY_POINTER	0x808F
#define GL_COLOR_ARRAY_POINTER	0x8090
#define GL_INDEX_ARRAY_POINTER	0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER	0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER	0x8093

#define GL_MATRIX_MODE	0x0BA0
#define GL_MODELVIEW	0x1700
#define GL_PROJECTION	0x1701
#define GL_TEXTURE	0x1702

#define GL_POINT_SMOOTH	0x0B10
#define GL_POINT_SIZE	0x0B11
#define GL_POINT_SIZE_RANGE	0x0B12
#define GL_POINT_SIZE_GRANULARITY	0x0B13

#define GL_LINE_SMOOTH	0x0B20
#define GL_LINE_WIDTH	0x0B21
#define GL_LINE_WIDTH_RANGE	0x0B22
#define GL_LINE_WIDTH_GRANULARITY	0x0B23
#define GL_LINE_STIPPLE	0x0B24
#define GL_LINE_STIPPLE_PATTERN	0x0B25
#define GL_LINE_STIPPLE_REPEAT	0x0B26

#define GL_FRONT	0x0404
#define GL_BACK	0x0405
#define GL_CW	0x0900
#define GL_CCW	0x0901
#define GL_POLYGON_MODE	0x0B40
#define GL_POLYGON_SMOOTH	0x0B41
#define GL_POLYGON_STIPPLE	0x0B42
#define GL_EDGE_FLAG	0x0B43
#define GL_CULL_FACE	0x0B44
#define GL_CULL_FACE_MODE	0x0B45
#define GL_FRONT_FACE	0x0B46
#define GL_POINT	0x1B00
#define GL_LINE	0x1B01
#define GL_FILL	0x1B02
#define GL_POLYGON_OFFSET_UNITS	0x2A00
#define GL_POLYGON_OFFSET_POINT	0x2A01
#define GL_POLYGON_OFFSET_LINE	0x2A02
#define GL_POLYGON_OFFSET_FILL	0x8037
#define GL_POLYGON_OFFSET_FACTOR	0x8038

#define GL_LIST_MODE	0x0B30
#define GL_LIST_BASE	0x0B32
#define GL_LIST_INDEX	0x0B33
#define GL_COMPILE	0x1300
#define GL_COMPILE_AND_EXECUTE	0x1301

#define GL_NEVER	0x0200
#define GL_LESS	0x0201
#define GL_EQUAL	0x0202
#define GL_LEQUAL	0x0203
#define GL_GREATER	0x0204
#define GL_NOTEQUAL	0x0205
#define GL_GEQUAL	0x0206
#define GL_ALWAYS	0x0207
#define GL_DEPTH_RANGE	0x0B70
#define GL_DEPTH_TEST	0x0B71
#define GL_DEPTH_WRITEMASK	0x0B72
#define GL_DEPTH_CLEAR_VALUE	0x0B73
#define GL_DEPTH_FUNC	0x0B74
#define GL_DEPTH_BITS	0x0D56
#define GL_DEPTH_COMPONENT	0x1902

#define GL_FRONT_AND_BACK	0x0408
#define GL_LIGHTING	0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER	0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE	0x0B52
#define GL_LIGHT_MODEL_AMBIENT	0x0B53
#define GL_SHADE_MODEL	0x0B54
#define GL_COLOR_MATERIAL_FACE	0x0B55
#define GL_COLOR_MATERIAL_PARAMETER	0x0B56
#define GL_COLOR_MATERIAL	0x0B57
#define GL_NORMALIZE	0x0BA1
#define GL_AMBIENT	0x1200
#define GL_DIFFUSE	0x1201
#define GL_SPECULAR	0x1202
#define GL_POSITION	0x1203
#define GL_SPOT_DIRECTION	0x1204
#define GL_SPOT_EXPONENT	0x1205
#define GL_SPOT_CUTOFF	0x1206
#define GL_CONSTANT_ATTENUATION	0x1207
#define GL_LINEAR_ATTENUATION	0x1208
#define GL_QUADRATIC_ATTENUATION	0x1209
#define GL_EMISSION	0x1600
#define GL_SHININESS	0x1601
#define GL_AMBIENT_AND_DIFFUSE	0x1602
#define GL_COLOR_INDEXES	0x1603
#define GL_FLAT	0x1D00
#define GL_SMOOTH	0x1D01
#define GL_LIGHT0	0x4000
#define GL_LIGHT1	0x4001
#define GL_LIGHT2	0x4002
#define GL_LIGHT3	0x4003
#define GL_LIGHT4	0x4004
#define GL_LIGHT5	0x4005
#define GL_LIGHT6	0x4006
#define GL_LIGHT7	0x4007

#define GL_CLIP_PLANE0	0x3000
#define GL_CLIP_PLANE1	0x3001
#define GL_CLIP_PLANE2	0x3002
#define GL_CLIP_PLANE3	0x3003
#define GL_CLIP_PLANE4	0x3004
#define GL_CLIP_PLANE5	0x3005

#define GL_ACCUM	0x0100
#define GL_LOAD	0x0101
#define GL_RETURN	0x0102
#define GL_MULT	0x0103
#define GL_ADD	0x0104
#define GL_ACCUM_CLEAR_VALUE	0x0B80
#define GL_ACCUM_RED_BITS	0x0D58
#define GL_ACCUM_GREEN_BITS	0x0D59
#define GL_ACCUM_BLUE_BITS	0x0D5A
#define GL_ACCUM_ALPHA_BITS	0x0D5B

#define GL_ALPHA_TEST	0x0BC0
#define GL_ALPHA_TEST_FUNC	0x0BC1
#define GL_ALPHA_TEST_REF	0x0BC2

#define GL_ZERO	0x0
#define GL_SRC_COLOR	0x0300
#define GL_ONE_MINUS_SRC_COLOR	0x0301
#define GL_SRC_ALPHA	0x0302
#define GL_ONE_MINUS_SRC_ALPHA	0x0303
#define GL_DST_ALPHA	0x0304
#define GL_ONE_MINUS_DST_ALPHA	0x0305
#define GL_DST_COLOR	0x0306
#define GL_ONE_MINUS_DST_COLOR	0x0307
#define GL_SRC_ALPHA_SATURATE	0x0308
#define GL_BLEND_DST	0x0BE0
#define GL_BLEND_SRC	0x0BE1
#define GL_BLEND	0x0BE2
#define GL_ONE	0x1

#define GL_RENDER	0x1C00
#define GL_FEEDBACK	0x1C01
#define GL_SELECT	0x1C02

#define GL_2D	0x0600
#define GL_3D	0x0601
#define GL_3D_COLOR	0x0602
#define GL_3D_COLOR_TEXTURE	0x0603
#define GL_4D_COLOR_TEXTURE	0x0604
#define GL_PASS_THROUGH_TOKEN	0x0700
#define GL_POINT_TOKEN	0x0701
#define GL_LINE_TOKEN	0x0702
#define GL_POLYGON_TOKEN	0x0703
#define GL_BITMAP_TOKEN	0x0704
#define GL_DRAW_PIXEL_TOKEN	0x0705
#define GL_COPY_PIXEL_TOKEN	0x0706
#define GL_LINE_RESET_TOKEN	0x0707
#define GL_FEEDBACK_BUFFER_POINTER	0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE	0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE	0x0DF2
#define GL_ALPHA_BLEND_EQUATION_ATI	0x883D
#define GL_ATI_blend_equation_separate	1

#define GL_CURRENT_BIT	0x00000001
#define GL_POINT_BIT	0x00000002
#define GL_LINE_BIT	0x00000004
#define GL_POLYGON_BIT	0x00000008
#define GL_POLYGON_STIPPLE_BIT	0x00000010
#define GL_PIXEL_MODE_BIT	0x00000020
#define GL_LIGHTING_BIT	0x00000040
#define GL_FOG_BIT	0x00000080
#define GL_DEPTH_BUFFER_BIT	0x00000100
#define GL_ACCUM_BUFFER_BIT	0x00000200
#define GL_STENCIL_BUFFER_BIT	0x00000400
#define GL_VIEWPORT_BIT	0x00000800
#define GL_TRANSFORM_BIT	0x00001000
#define GL_ENABLE_BIT	0x00002000
#define GL_COLOR_BUFFER_BIT	0x00004000
#define GL_HINT_BIT	0x00008000
#define GL_EVAL_BIT	0x00010000
#define GL_LIST_BIT	0x00020000
#define GL_TEXTURE_BIT	0x00040000
#define GL_SCISSOR_BIT	0x00080000
#define GL_ALL_ATTRIB_BITS	0x000FFFFF

#define GL_CLIENT_PIXEL_STORE_BIT	0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT	0x00000002
#define GL_TEXTURE_INTERNAL_FORMAT	0x1003
#define GL_R3_G3_B2	0x2A10
#define GL_ALPHA4	0x803B
#define GL_ALPHA8	0x803C
#define GL_ALPHA12	0x803D
#define GL_ALPHA16	0x803E
#define GL_LUMINANCE4	0x803F
#define GL_LUMINANCE8	0x8040
#define GL_LUMINANCE12	0x8041
#define GL_LUMINANCE16	0x8042
#define GL_LUMINANCE4_ALPHA4	0x8043
#define GL_LUMINANCE6_ALPHA2	0x8044
#define GL_LUMINANCE8_ALPHA8	0x8045
#define GL_LUMINANCE12_ALPHA4	0x8046
#define GL_LUMINANCE12_ALPHA12	0x8047
#define GL_LUMINANCE16_ALPHA16	0x8048
#define GL_INTENSITY	0x8049
#define GL_INTENSITY4	0x804A
#define GL_INTENSITY8	0x804B
#define GL_INTENSITY12	0x804C
#define GL_INTENSITY16	0x804D
#define GL_RGB4	0x804F
#define GL_RGB5	0x8050
#define GL_RGB8	0x8051
#define GL_RGB10	0x8052
#define GL_RGB12	0x8053
#define GL_RGB16	0x8054
#define GL_RGBA2	0x8055
#define GL_RGBA4	0x8056
#define GL_RGB5_A1	0x8057
#define GL_RGBA8	0x8058
#define GL_RGB10_A2	0x8059
#define GL_RGBA12	0x805A
#define GL_RGBA16	0x805B
#define GL_PROXY_TEXTURE_1D	0x8063
#define GL_PROXY_TEXTURE_2D	0x8064
#define GL_TEXTURE_PRIORITY	0x8066
#define GL_TEXTURE_RESIDENT	0x8067
#define GL_TEXTURE_BINDING_1D	0x8068
#define GL_TEXTURE_BINDING_2D	0x8069
#define GL_ALL_CLIENT_ATTRIB_BITS	0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS	0xFFFFFFFF

#define GL_SMOOTH_POINT_SIZE_RANGE	0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE	0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
#define GL_UNSIGNED_BYTE_3_3_2	0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4	0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1	0x8034
#define GL_UNSIGNED_INT_8_8_8_8	0x8035
#define GL_UNSIGNED_INT_10_10_10_2	0x8036
#define GL_RESCALE_NORMAL	0x803A
#define GL_TEXTURE_BINDING_3D	0x806A
#define GL_PACK_SKIP_IMAGES	0x806B
#define GL_PACK_IMAGE_HEIGHT	0x806C
#define GL_UNPACK_SKIP_IMAGES	0x806D
#define GL_UNPACK_IMAGE_HEIGHT	0x806E
#define GL_TEXTURE_3D	0x806F
#define GL_PROXY_TEXTURE_3D	0x8070
#define GL_TEXTURE_DEPTH	0x8071
#define GL_TEXTURE_WRAP_R	0x8072
#define GL_MAX_3D_TEXTURE_SIZE	0x8073
#define GL_BGR	0x80E0
#define GL_BGRA	0x80E1
#define GL_MAX_ELEMENTS_VERTICES	0x80E8
#define GL_MAX_ELEMENTS_INDICES	0x80E9
#define GL_CLAMP_TO_EDGE	0x812F
#define GL_TEXTURE_MIN_LOD	0x813A
#define GL_TEXTURE_MAX_LOD	0x813B
#define GL_TEXTURE_BASE_LEVEL	0x813C
#define GL_TEXTURE_MAX_LEVEL	0x813D
#define GL_LIGHT_MODEL_COLOR_CONTROL	0x81F8
#define GL_SINGLE_COLOR	0x81F9
#define GL_SEPARATE_SPECULAR_COLOR	0x81FA
#define GL_UNSIGNED_BYTE_2_3_3_REV	0x8362
#define GL_UNSIGNED_SHORT_5_6_5	0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV	0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV	0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV	0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV	0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV	0x8368
#define GL_ALIASED_POINT_SIZE_RANGE	0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE	0x846E

#define GL_CONSTANT_COLOR	0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR	0x8002
#define GL_CONSTANT_ALPHA	0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA	0x8004
#define GL_BLEND_COLOR	0x8005
#define GL_FUNC_ADD	0x8006
#define GL_MIN	0x8007
#define GL_MAX	0x8008
#define GL_BLEND_EQUATION	0x8009
#define GL_FUNC_SUBTRACT	0x800A
#define GL_FUNC_REVERSE_SUBTRACT	0x800B
#define GL_CONVOLUTION_1D	0x8010
#define GL_CONVOLUTION_2D	0x8011
#define GL_SEPARABLE_2D	0x8012
#define GL_CONVOLUTION_BORDER_MODE	0x8013
#define GL_CONVOLUTION_FILTER_SCALE	0x8014
#define GL_CONVOLUTION_FILTER_BIAS	0x8015
#define GL_REDUCE	0x8016
#define GL_CONVOLUTION_FORMAT	0x8017
#define GL_CONVOLUTION_WIDTH	0x8018
#define GL_CONVOLUTION_HEIGHT	0x8019
#define GL_MAX_CONVOLUTION_WIDTH	0x801A
#define GL_MAX_CONVOLUTION_HEIGHT	0x801B
#define GL_POST_CONVOLUTION_RED_SCALE	0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE	0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE	0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE	0x801F
#define GL_POST_CONVOLUTION_RED_BIAS	0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS	0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS	0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS	0x8023
#define GL_HISTOGRAM	0x8024
#define GL_PROXY_HISTOGRAM	0x8025
#define GL_HISTOGRAM_WIDTH	0x8026
#define GL_HISTOGRAM_FORMAT	0x8027
#define GL_HISTOGRAM_RED_SIZE	0x8028
#define GL_HISTOGRAM_GREEN_SIZE	0x8029
#define GL_HISTOGRAM_BLUE_SIZE	0x802A
#define GL_HISTOGRAM_ALPHA_SIZE	0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE	0x802C
#define GL_HISTOGRAM_SINK	0x802D
#define GL_MINMAX	0x802E
#define GL_MINMAX_FORMAT	0x802F
#define GL_MINMAX_SINK	0x8030
#define GL_TABLE_TOO_LARGE	0x8031
#define GL_COLOR_MATRIX	0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH	0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH	0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE	0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE	0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS	0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS	0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS	0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS	0x80BB
#define GL_COLOR_TABLE	0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE	0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
#define GL_PROXY_COLOR_TABLE	0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
#define GL_COLOR_TABLE_SCALE	0x80D6
#define GL_COLOR_TABLE_BIAS	0x80D7
#define GL_COLOR_TABLE_FORMAT	0x80D8
#define GL_COLOR_TABLE_WIDTH	0x80D9
#define GL_COLOR_TABLE_RED_SIZE	0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE	0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE	0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE	0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE	0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE	0x80DF
#define GL_CONSTANT_BORDER	0x8151
#define GL_REPLICATE_BORDER	0x8153
#define GL_CONVOLUTION_BORDER_COLOR	0x8154

#define GL_TEXTURE0	0x84C0
#define GL_TEXTURE1	0x84C1
#define GL_TEXTURE2	0x84C2
#define GL_TEXTURE3	0x84C3
#define GL_TEXTURE4	0x84C4
#define GL_TEXTURE5	0x84C5
#define GL_TEXTURE6	0x84C6
#define GL_TEXTURE7	0x84C7
#define GL_TEXTURE8	0x84C8
#define GL_TEXTURE9	0x84C9
#define GL_TEXTURE10	0x84CA
#define GL_TEXTURE11	0x84CB
#define GL_TEXTURE12	0x84CC
#define GL_TEXTURE13	0x84CD
#define GL_TEXTURE14	0x84CE
#define GL_TEXTURE15	0x84CF
#define GL_TEXTURE16	0x84D0
#define GL_TEXTURE17	0x84D1
#define GL_TEXTURE18	0x84D2
#define GL_TEXTURE19	0x84D3
#define GL_TEXTURE20	0x84D4
#define GL_TEXTURE21	0x84D5
#define GL_TEXTURE22	0x84D6
#define GL_TEXTURE23	0x84D7
#define GL_TEXTURE24	0x84D8
#define GL_TEXTURE25	0x84D9
#define GL_TEXTURE26	0x84DA
#define GL_TEXTURE27	0x84DB
#define GL_TEXTURE28	0x84DC
#define GL_TEXTURE29	0x84DD
#define GL_TEXTURE30	0x84DE
#define GL_TEXTURE31	0x84DF
#define GL_ACTIVE_TEXTURE	0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE	0x84E1
#define GL_MAX_TEXTURE_UNITS	0x84E2

#define GL_NORMAL_MAP	0x8511
#define GL_REFLECTION_MAP	0x8512
#define GL_TEXTURE_CUBE_MAP	0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP	0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X	0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X	0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y	0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y	0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z	0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z	0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP	0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE	0x851C

#define GL_COMPRESSED_ALPHA	0x84E9
#define GL_COMPRESSED_LUMINANCE	0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA	0x84EB
#define GL_COMPRESSED_INTENSITY	0x84EC
#define GL_COMPRESSED_RGB	0x84ED
#define GL_COMPRESSED_RGBA	0x84EE
#define GL_TEXTURE_COMPRESSION_HINT	0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
#define GL_TEXTURE_COMPRESSED	0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS	0x86A3

#define GL_MULTISAMPLE_BIT	0x20000000
#define GL_MULTISAMPLE	0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE	0x809E
#define GL_SAMPLE_ALPHA_TO_ONE	0x809F
#define GL_SAMPLE_COVERAGE	0x80A0
#define GL_SAMPLE_BUFFERS	0x80A8
#define GL_SAMPLES	0x80A9
#define GL_SAMPLE_COVERAGE_VALUE	0x80AA
#define GL_SAMPLE_COVERAGE_INVERT	0x80AB

#define GL_TRANSPOSE_MODELVIEW_MATRIX	0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX	0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX	0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX	0x84E6

#define GL_SUBTRACT	0x84E7
#define GL_COMBINE	0x8570
#define GL_COMBINE_RGB	0x8571
#define GL_COMBINE_ALPHA	0x8572
#define GL_RGB_SCALE	0x8573
#define GL_ADD_SIGNED	0x8574
#define GL_INTERPOLATE	0x8575
#define GL_CONSTANT	0x8576
#define GL_PRIMARY_COLOR	0x8577
#define GL_PREVIOUS	0x8578
#define GL_SOURCE0_RGB	0x8580
#define GL_SOURCE1_RGB	0x8581
#define GL_SOURCE2_RGB	0x8582
#define GL_SOURCE0_ALPHA	0x8588
#define GL_SOURCE1_ALPHA	0x8589
#define GL_SOURCE2_ALPHA	0x858A
#define GL_OPERAND0_RGB	0x8590
#define GL_OPERAND1_RGB	0x8591
#define GL_OPERAND2_RGB	0x8592
#define GL_OPERAND0_ALPHA	0x8598
#define GL_OPERAND1_ALPHA	0x8599
#define GL_OPERAND2_ALPHA	0x859A

#define GL_DOT3_RGB	0x86AE
#define GL_DOT3_RGBA	0x86AF

#define GL_CLAMP_TO_BORDER	0x812D

#define GL_TEXTURE0_ARB	0x84C0
#define GL_TEXTURE1_ARB	0x84C1
#define GL_TEXTURE2_ARB	0x84C2
#define GL_TEXTURE3_ARB	0x84C3
#define GL_TEXTURE4_ARB	0x84C4
#define GL_TEXTURE5_ARB	0x84C5
#define GL_TEXTURE6_ARB	0x84C6
#define GL_TEXTURE7_ARB	0x84C7
#define GL_TEXTURE8_ARB	0x84C8
#define GL_TEXTURE9_ARB	0x84C9
#define GL_TEXTURE10_ARB	0x84CA
#define GL_TEXTURE11_ARB	0x84CB
#define GL_TEXTURE12_ARB	0x84CC
#define GL_TEXTURE13_ARB	0x84CD
#define GL_TEXTURE14_ARB	0x84CE
#define GL_TEXTURE15_ARB	0x84CF
#define GL_TEXTURE16_ARB	0x84D0
#define GL_TEXTURE17_ARB	0x84D1
#define GL_TEXTURE18_ARB	0x84D2
#define GL_TEXTURE19_ARB	0x84D3
#define GL_TEXTURE20_ARB	0x84D4
#define GL_TEXTURE21_ARB	0x84D5
#define GL_TEXTURE22_ARB	0x84D6
#define GL_TEXTURE23_ARB	0x84D7
#define GL_TEXTURE24_ARB	0x84D8
#define GL_TEXTURE25_ARB	0x84D9
#define GL_TEXTURE26_ARB	0x84DA
#define GL_TEXTURE27_ARB	0x84DB
#define GL_TEXTURE28_ARB	0x84DC
#define GL_TEXTURE29_ARB	0x84DD
#define GL_TEXTURE30_ARB	0x84DE
#define GL_TEXTURE31_ARB	0x84DF
#define GL_ACTIVE_TEXTURE_ARB	0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB	0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB	0x84E2
#define GL_ARB_imaging	1
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture	1
#endif

#define GL_NO_ERROR	0x0
#define GL_INVALID_ENUM	0x0500
#define GL_INVALID_VALUE	0x0501
#define GL_INVALID_OPERATION	0x0502
#define GL_STACK_OVERFLOW	0x0503
#define GL_STACK_UNDERFLOW	0x0504
#define GL_OUT_OF_MEMORY	0x0505

#define GL_VENDOR	0x1F00
#define GL_RENDERER	0x1F01
#define GL_VERSION	0x1F02
#define GL_EXTENSIONS	0x1F03

#define GL_SELECTION_BUFFER_POINTER	0x0DF3
#define GL_SELECTION_BUFFER_SIZE	0x0DF4

#define GL_EXP	0x0800
#define GL_EXP2	0x0801
#define GL_FOG	0x0B60
#define GL_FOG_INDEX	0x0B61
#define GL_FOG_DENSITY	0x0B62
#define GL_FOG_START	0x0B63
#define GL_FOG_END	0x0B64
#define GL_FOG_MODE	0x0B65
#define GL_FOG_COLOR	0x0B66
#define GL_LINEAR	0x2601

#define GL_LOGIC_OP_MODE	0x0BF0
#define GL_INDEX_LOGIC_OP	0x0BF1
#define GL_LOGIC_OP	0x0BF1
#define GL_COLOR_LOGIC_OP	0x0BF2
#define GL_CLEAR	0x1500
#define GL_AND	0x1501
#define GL_AND_REVERSE	0x1502
#define GL_COPY	0x1503
#define GL_AND_INVERTED	0x1504
#define GL_NOOP	0x1505
#define GL_XOR	0x1506
#define GL_OR	0x1507
#define GL_NOR	0x1508
#define GL_EQUIV	0x1509
#define GL_INVERT	0x150A
#define GL_OR_REVERSE	0x150B
#define GL_COPY_INVERTED	0x150C
#define GL_OR_INVERTED	0x150D
#define GL_NAND	0x150E
#define GL_SET	0x150F

#define GL_STENCIL_TEST	0x0B90
#define GL_STENCIL_CLEAR_VALUE	0x0B91
#define GL_STENCIL_FUNC	0x0B92
#define GL_STENCIL_VALUE_MASK	0x0B93
#define GL_STENCIL_FAIL	0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL	0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS	0x0B96
#define GL_STENCIL_REF	0x0B97
#define GL_STENCIL_WRITEMASK	0x0B98
#define GL_STENCIL_BITS	0x0D57
#define GL_STENCIL_INDEX	0x1901
#define GL_KEEP	0x1E00
#define GL_REPLACE	0x1E01
#define GL_INCR	0x1E02
#define GL_DECR	0x1E03

#define GL_NONE	0x0
#define GL_FRONT_LEFT	0x0400
#define GL_FRONT_RIGHT	0x0401
#define GL_BACK_LEFT	0x0402
#define GL_BACK_RIGHT	0x0403
#define GL_LEFT	0x0406
#define GL_RIGHT	0x0407
#define GL_AUX0	0x0409
#define GL_AUX1	0x040A
#define GL_AUX2	0x040B
#define GL_AUX3	0x040C
#define GL_DITHER	0x0BD0
#define GL_AUX_BUFFERS	0x0C00
#define GL_DRAW_BUFFER	0x0C01
#define GL_READ_BUFFER	0x0C02
#define GL_DOUBLEBUFFER	0x0C32
#define GL_STEREO	0x0C33
#define GL_SUBPIXEL_BITS	0x0D50
#define GL_INDEX_BITS	0x0D51
#define GL_RED_BITS	0x0D52
#define GL_GREEN_BITS	0x0D53
#define GL_BLUE_BITS	0x0D54
#define GL_ALPHA_BITS	0x0D55
#define GL_COLOR	0x1800
#define GL_DEPTH	0x1801
#define GL_STENCIL	0x1802
#define GL_COLOR_INDEX	0x1900
#define GL_RED	0x1903
#define GL_GREEN	0x1904
#define GL_BLUE	0x1905
#define GL_ALPHA	0x1906
#define GL_RGB	0x1907
#define GL_RGBA	0x1908
#define GL_LUMINANCE	0x1909
#define GL_LUMINANCE_ALPHA	0x190A
#define GL_BITMAP	0x1A00

#define GL_MAX_LIST_NESTING	0x0B31
#define GL_MAX_EVAL_ORDER	0x0D30
#define GL_MAX_LIGHTS	0x0D31
#define GL_MAX_CLIP_PLANES	0x0D32
#define GL_MAX_TEXTURE_SIZE	0x0D33
#define GL_MAX_PIXEL_MAP_TABLE	0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH	0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH	0x0D36
#define GL_MAX_NAME_STACK_DEPTH	0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH	0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH	0x0D39
#define GL_MAX_VIEWPORT_DIMS	0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B

#define GL_CURRENT_COLOR	0x0B00
#define GL_CURRENT_INDEX	0x0B01
#define GL_CURRENT_NORMAL	0x0B02
#define GL_CURRENT_TEXTURE_COORDS	0x0B03
#define GL_CURRENT_RASTER_COLOR	0x0B04
#define GL_CURRENT_RASTER_INDEX	0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
#define GL_CURRENT_RASTER_POSITION	0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
#define GL_CURRENT_RASTER_DISTANCE	0x0B09
#define GL_VIEWPORT	0x0BA2
#define GL_MODELVIEW_STACK_DEPTH	0x0BA3
#define GL_PROJECTION_STACK_DEPTH	0x0BA4
#define GL_TEXTURE_STACK_DEPTH	0x0BA5
#define GL_MODELVIEW_MATRIX	0x0BA6
#define GL_PROJECTION_MATRIX	0x0BA7
#define GL_TEXTURE_MATRIX	0x0BA8
#define GL_ATTRIB_STACK_DEPTH	0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH	0x0BB1
#define GL_INDEX_CLEAR_VALUE	0x0C20
#define GL_INDEX_WRITEMASK	0x0C21
#define GL_COLOR_CLEAR_VALUE	0x0C22
#define GL_COLOR_WRITEMASK	0x0C23
#define GL_INDEX_MODE	0x0C30
#define GL_RGBA_MODE	0x0C31
#define GL_RENDER_MODE	0x0C40
#define GL_NAME_STACK_DEPTH	0x0D70

#define GL_COEFF	0x0A00
#define GL_ORDER	0x0A01
#define GL_DOMAIN	0x0A02
#define GL_AUTO_NORMAL	0x0D80
#define GL_MAP1_COLOR_4	0x0D90
#define GL_MAP1_INDEX	0x0D91
#define GL_MAP1_NORMAL	0x0D92
#define GL_MAP1_TEXTURE_COORD_1	0x0D93
#define GL_MAP1_TEXTURE_COORD_2	0x0D94
#define GL_MAP1_TEXTURE_COORD_3	0x0D95
#define GL_MAP1_TEXTURE_COORD_4	0x0D96
#define GL_MAP1_VERTEX_3	0x0D97
#define GL_MAP1_VERTEX_4	0x0D98
#define GL_MAP2_COLOR_4	0x0DB0
#define GL_MAP2_INDEX	0x0DB1
#define GL_MAP2_NORMAL	0x0DB2
#define GL_MAP2_TEXTURE_COORD_1	0x0DB3
#define GL_MAP2_TEXTURE_COORD_2	0x0DB4
#define GL_MAP2_TEXTURE_COORD_3	0x0DB5
#define GL_MAP2_TEXTURE_COORD_4	0x0DB6
#define GL_MAP2_VERTEX_3	0x0DB7
#define GL_MAP2_VERTEX_4	0x0DB8
#define GL_MAP1_GRID_DOMAIN	0x0DD0
#define GL_MAP1_GRID_SEGMENTS	0x0DD1
#define GL_MAP2_GRID_DOMAIN	0x0DD2
#define GL_MAP2_GRID_SEGMENTS	0x0DD3

#define GL_PERSPECTIVE_CORRECTION_HINT	0x0C50
#define GL_POINT_SMOOTH_HINT	0x0C51
#define GL_LINE_SMOOTH_HINT	0x0C52
#define GL_POLYGON_SMOOTH_HINT	0x0C53
#define GL_FOG_HINT	0x0C54
#define GL_DONT_CARE	0x1100
#define GL_FASTEST	0x1101
#define GL_NICEST	0x1102

#define GL_SCISSOR_BOX	0x0C10
#define GL_SCISSOR_TEST	0x0C11

#define GL_PIXEL_MAP_I_TO_I	0x0C70
#define GL_PIXEL_MAP_S_TO_S	0x0C71
#define GL_PIXEL_MAP_I_TO_R	0x0C72
#define GL_PIXEL_MAP_I_TO_G	0x0C73
#define GL_PIXEL_MAP_I_TO_B	0x0C74
#define GL_PIXEL_MAP_I_TO_A	0x0C75
#define GL_PIXEL_MAP_R_TO_R	0x0C76
#define GL_PIXEL_MAP_G_TO_G	0x0C77
#define GL_PIXEL_MAP_B_TO_B	0x0C78
#define GL_PIXEL_MAP_A_TO_A	0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE	0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE	0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE	0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE	0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE	0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE	0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE	0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE	0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE	0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE	0x0CB9
#define GL_UNPACK_SWAP_BYTES	0x0CF0
#define GL_UNPACK_LSB_FIRST	0x0CF1
#define GL_UNPACK_ROW_LENGTH	0x0CF2
#define GL_UNPACK_SKIP_ROWS	0x0CF3
#define GL_UNPACK_SKIP_PIXELS	0x0CF4
#define GL_UNPACK_ALIGNMENT	0x0CF5
#define GL_PACK_SWAP_BYTES	0x0D00
#define GL_PACK_LSB_FIRST	0x0D01
#define GL_PACK_ROW_LENGTH	0x0D02
#define GL_PACK_SKIP_ROWS	0x0D03
#define GL_PACK_SKIP_PIXELS	0x0D04
#define GL_PACK_ALIGNMENT	0x0D05
#define GL_MAP_COLOR	0x0D10
#define GL_MAP_STENCIL	0x0D11
#define GL_INDEX_SHIFT	0x0D12
#define GL_INDEX_OFFSET	0x0D13
#define GL_RED_SCALE	0x0D14
#define GL_RED_BIAS	0x0D15
#define GL_ZOOM_X	0x0D16
#define GL_ZOOM_Y	0x0D17
#define GL_GREEN_SCALE	0x0D18
#define GL_GREEN_BIAS	0x0D19
#define GL_BLUE_SCALE	0x0D1A
#define GL_BLUE_BIAS	0x0D1B
#define GL_ALPHA_SCALE	0x0D1C
#define GL_ALPHA_BIAS	0x0D1D
#define GL_DEPTH_SCALE	0x0D1E
#define GL_DEPTH_BIAS	0x0D1F

#define GL_TEXTURE_GEN_S	0x0C60
#define GL_TEXTURE_GEN_T	0x0C61
#define GL_TEXTURE_GEN_R	0x0C62
#define GL_TEXTURE_GEN_Q	0x0C63
#define GL_TEXTURE_1D	0x0DE0
#define GL_TEXTURE_2D	0x0DE1
#define GL_TEXTURE_WIDTH	0x1000
#define GL_TEXTURE_HEIGHT	0x1001
#define GL_TEXTURE_COMPONENTS	0x1003
#define GL_TEXTURE_BORDER_COLOR	0x1004
#define GL_TEXTURE_BORDER	0x1005
#define GL_S	0x2000
#define GL_T	0x2001
#define GL_R	0x2002
#define GL_Q	0x2003
#define GL_MODULATE	0x2100
#define GL_DECAL	0x2101
#define GL_TEXTURE_ENV_MODE	0x2200
#define GL_TEXTURE_ENV_COLOR	0x2201
#define GL_TEXTURE_ENV	0x2300
#define GL_EYE_LINEAR	0x2400
#define GL_OBJECT_LINEAR	0x2401
#define GL_SPHERE_MAP	0x2402
#define GL_TEXTURE_GEN_MODE	0x2500
#define GL_OBJECT_PLANE	0x2501
#define GL_EYE_PLANE	0x2502
#define GL_NEAREST	0x2600
#define GL_NEAREST_MIPMAP_NEAREST	0x2700
#define GL_LINEAR_MIPMAP_NEAREST	0x2701
#define GL_NEAREST_MIPMAP_LINEAR	0x2702
#define GL_LINEAR_MIPMAP_LINEAR	0x2703
#define GL_TEXTURE_MAG_FILTER	0x2800
#define GL_TEXTURE_MIN_FILTER	0x2801
#define GL_TEXTURE_WRAP_S	0x2802
#define GL_TEXTURE_WRAP_T	0x2803
#define GL_CLAMP	0x2900
#define GL_REPEAT	0x2901
#define GL_TEXTURE_RED_SIZE	0x805C
#define GL_TEXTURE_GREEN_SIZE	0x805D
#define GL_TEXTURE_BLUE_SIZE	0x805E
#define GL_TEXTURE_ALPHA_SIZE	0x805F
#define GL_TEXTURE_LUMINANCE_SIZE	0x8060
#define GL_TEXTURE_INTENSITY_SIZE	0x8061

#define GL_FALSE	0x0
#define GL_TRUE	0x1

extern void glAccum(GLenum op, GLfloat value);
extern void glActiveTextureARB(GLenum texture);
extern void glAlphaFunc(GLenum func, GLclampf ref);
extern GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures,
				       GLboolean * residences);
extern void glArrayElement(GLint i);
extern void glBegin(GLenum mode);
extern void glBindTexture(GLenum target, GLuint texture);
extern void glBitmap(GLsizei width, GLsizei height, GLfloat xorig,
		     GLfloat yorig, GLfloat xmove, GLfloat ymove,
		     const GLubyte * bitmap);
extern void glBlendColor(GLclampf red, GLclampf green, GLclampf blue,
			 GLclampf alpha);
extern void glBlendEquation(GLenum mode);
extern void glBlendFunc(GLenum sfactor, GLenum dfactor);
extern void glCallList(GLuint list);
extern void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
extern void glClear(GLbitfield mask);
extern void glClearAccum(GLfloat red, GLfloat green, GLfloat blue,
			 GLfloat alpha);
extern void glClearColor(GLclampf red, GLclampf green, GLclampf blue,
			 GLclampf alpha);
extern void glClearDepth(GLclampd depth);
extern void glClearIndex(GLfloat c);
extern void glClearStencil(GLint s);
extern void glClientActiveTextureARB(GLenum texture);
extern void glClipPlane(GLenum plane, const GLdouble * equation);
extern void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
extern void glColor3bv(const GLbyte * v);
extern void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
extern void glColor3dv(const GLdouble * v);
extern void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
extern void glColor3fv(const GLfloat * v);
extern void glColor3i(GLint red, GLint green, GLint blue);
extern void glColor3iv(const GLint * v);
extern void glColor3s(GLshort red, GLshort green, GLshort blue);
extern void glColor3sv(const GLshort * v);
extern void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
extern void glColor3ubv(const GLubyte * v);
extern void glColor3ui(GLuint red, GLuint green, GLuint blue);
extern void glColor3uiv(const GLuint * v);
extern void glColor3us(GLushort red, GLushort green, GLushort blue);
extern void glColor3usv(const GLushort * v);
extern void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void glColor4bv(const GLbyte * v);
extern void glColor4d(GLdouble red, GLdouble green, GLdouble blue,
		      GLdouble alpha);
extern void glColor4dv(const GLdouble * v);
extern void glColor4f(GLfloat red, GLfloat green, GLfloat blue,
		      GLfloat alpha);
extern void glColor4fv(const GLfloat * v);
extern void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
extern void glColor4iv(const GLint * v);
extern void glColor4s(GLshort red, GLshort green, GLshort blue,
		      GLshort alpha);
extern void glColor4sv(const GLshort * v);
extern void glColor4ub(GLubyte red, GLubyte green, GLubyte blue,
		       GLubyte alpha);
extern void glColor4ubv(const GLubyte * v);
extern void glColor4ui(GLuint red, GLuint green, GLuint blue,
		       GLuint alpha);
extern void glColor4uiv(const GLuint * v);
extern void glColor4us(GLushort red, GLushort green, GLushort blue,
		       GLushort alpha);
extern void glColor4usv(const GLushort * v);
extern void glColorMask(GLboolean red, GLboolean green, GLboolean blue,
			GLboolean alpha);
extern void glColorMaterial(GLenum face, GLenum mode);
extern void glColorPointer(GLint size, GLenum type, GLsizei stride,
			   const GLvoid * pointer);
extern void glColorSubTable(GLenum target, GLsizei start, GLsizei count,
			    GLenum format, GLenum type,
			    const GLvoid * data);
extern void glColorTable(GLenum target, GLenum internalformat,
			 GLsizei width, GLenum format, GLenum type,
			 const GLvoid * table);
extern void glColorTableParameterfv(GLenum target, GLenum pname,
				    const GLfloat * params);
extern void glColorTableParameteriv(GLenum target, GLenum pname,
				    const GLint * params);
extern void glConvolutionFilter1D(GLenum target, GLenum internalformat,
				  GLsizei width, GLenum format,
				  GLenum type, const GLvoid * image);
extern void glConvolutionFilter2D(GLenum target, GLenum internalformat,
				  GLsizei width, GLsizei height,
				  GLenum format, GLenum type,
				  const GLvoid * image);
extern void glConvolutionParameterf(GLenum target, GLenum pname,
				    GLfloat params);
extern void glConvolutionParameterfv(GLenum target, GLenum pname,
				     const GLfloat * params);
extern void glConvolutionParameteri(GLenum target, GLenum pname,
				    GLint params);
extern void glConvolutionParameteriv(GLenum target, GLenum pname,
				     const GLint * params);
extern void glCopyColorSubTable(GLenum target, GLsizei start, GLint x,
				GLint y, GLsizei width);
extern void glCopyColorTable(GLenum target, GLenum internalformat, GLint x,
			     GLint y, GLsizei width);
extern void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat,
				      GLint x, GLint y, GLsizei width);
extern void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat,
				      GLint x, GLint y, GLsizei width,
				      GLsizei height);
extern void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
			 GLenum type);
extern void glCopyTexImage1D(GLenum target, GLint level,
			     GLenum internalFormat, GLint x, GLint y,
			     GLsizei width, GLint border);
extern void glCopyTexImage2D(GLenum target, GLint level,
			     GLenum internalFormat, GLint x, GLint y,
			     GLsizei width, GLsizei height, GLint border);
extern void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
				GLint x, GLint y, GLsizei width);
extern void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
				GLint yoffset, GLint x, GLint y,
				GLsizei width, GLsizei height);
extern void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset,
				GLint yoffset, GLint zoffset, GLint x,
				GLint y, GLsizei width, GLsizei height);
extern void glCullFace(GLenum mode);
extern void glDeleteLists(GLuint list, GLsizei range);
extern void glDeleteTextures(GLsizei n, const GLuint * textures);
extern void glDepthFunc(GLenum func);
extern void glDepthMask(GLboolean flag);
extern void glDepthRange(GLclampd zNear, GLclampd zFar);
extern void glDisable(GLenum cap);
extern void glDisableClientState(GLenum array);
extern void glDrawArrays(GLenum mode, GLint first, GLsizei count);
extern void glDrawBuffer(GLenum mode);
extern void glDrawElements(GLenum mode, GLsizei count, GLenum type,
			   const GLvoid * indices);
extern void glDrawPixels(GLsizei width, GLsizei height, GLenum format,
			 GLenum type, const GLvoid * pixels);
extern void glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
				GLsizei count, GLenum type,
				const GLvoid * indices);
extern void glEdgeFlag(GLboolean flag);
extern void glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
extern void glEdgeFlagv(const GLboolean * flag);
extern void glEnable(GLenum cap);
extern void glEnableClientState(GLenum array);
extern void glEnd(void);
extern void glEndList(void);
extern void glEvalCoord1d(GLdouble u);
extern void glEvalCoord1dv(const GLdouble * u);
extern void glEvalCoord1f(GLfloat u);
extern void glEvalCoord1fv(const GLfloat * u);
extern void glEvalCoord2d(GLdouble u, GLdouble v);
extern void glEvalCoord2dv(const GLdouble * u);
extern void glEvalCoord2f(GLfloat u, GLfloat v);
extern void glEvalCoord2fv(const GLfloat * u);
extern void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
extern void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1,
			GLint j2);
extern void glEvalPoint1(GLint i);
extern void glEvalPoint2(GLint i, GLint j);
extern void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
extern void glFinish(void);
extern void glFlush(void);
extern void glFogf(GLenum pname, GLfloat param);
extern void glFogfv(GLenum pname, const GLfloat * params);
extern void glFogi(GLenum pname, GLint param);
extern void glFogiv(GLenum pname, const GLint * params);
extern void glFrontFace(GLenum mode);
extern void glFrustum(GLdouble left, GLdouble right, GLdouble bottom,
		      GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint glGenLists(GLsizei range);
extern void glGenTextures(GLsizei n, GLuint * textures);
extern void glGetBooleanv(GLenum pname, GLboolean * params);
extern void glGetClipPlane(GLenum plane, GLdouble * equation);
extern void glGetColorTable(GLenum target, GLenum format, GLenum type,
			    GLvoid * table);
extern void glGetColorTableParameterfv(GLenum target, GLenum pname,
				       GLfloat * params);
extern void glGetColorTableParameteriv(GLenum target, GLenum pname,
				       GLint * params);
extern void glGetConvolutionFilter(GLenum target, GLenum format,
				   GLenum type, GLvoid * image);
extern void glGetConvolutionParameterfv(GLenum target, GLenum pname,
					GLfloat * params);
extern void glGetConvolutionParameteriv(GLenum target, GLenum pname,
					GLint * params);
extern void glGetDoublev(GLenum pname, GLdouble * params);
extern GLenum glGetError(void);
extern void glGetFloatv(GLenum pname, GLfloat * params);
extern void glGetHistogram(GLenum target, GLboolean reset, GLenum format,
			   GLenum type, GLvoid * values);
extern void glGetHistogramParameterfv(GLenum target, GLenum pname,
				      GLfloat * params);
extern void glGetHistogramParameteriv(GLenum target, GLenum pname,
				      GLint * params);
extern void glGetIntegerv(GLenum pname, GLint * params);
extern void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
extern void glGetLightiv(GLenum light, GLenum pname, GLint * params);
extern void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
extern void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
extern void glGetMapiv(GLenum target, GLenum query, GLint * v);
extern void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
extern void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
extern void glGetMinmax(GLenum target, GLboolean reset, GLenum format,
			GLenum types, GLvoid * values);
extern void glGetMinmaxParameterfv(GLenum target, GLenum pname,
				   GLfloat * params);
extern void glGetMinmaxParameteriv(GLenum target, GLenum pname,
				   GLint * params);
extern void glGetPixelMapfv(GLenum map, GLfloat * values);
extern void glGetPixelMapuiv(GLenum map, GLuint * values);
extern void glGetPixelMapusv(GLenum map, GLushort * values);
extern void glGetPointerv(GLenum pname, void **params);
extern void glGetPolygonStipple(GLubyte * mask);
extern void glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
				 GLvoid * row, GLvoid * column,
				 GLvoid * span);
extern const GLubyte *glGetString(GLenum name);
extern void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
extern void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
extern void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
extern void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
extern void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
extern void glGetTexImage(GLenum target, GLint level, GLenum format,
			  GLenum type, GLvoid * pixels);
extern void glGetTexLevelParameterfv(GLenum target, GLint level,
				     GLenum pname, GLfloat * params);
extern void glGetTexLevelParameteriv(GLenum target, GLint level,
				     GLenum pname, GLint * params);
extern void glGetTexParameterfv(GLenum target, GLenum pname,
				GLfloat * params);
extern void glGetTexParameteriv(GLenum target, GLenum pname,
				GLint * params);
extern void glHint(GLenum target, GLenum mode);
extern void glHistogram(GLenum target, GLsizei width,
			GLenum internalformat, GLboolean sink);
extern void glIndexMask(GLuint mask);
extern void glIndexPointer(GLenum type, GLsizei stride,
			   const GLvoid * pointer);
extern void glIndexd(GLdouble c);
extern void glIndexdv(const GLdouble * c);
extern void glIndexf(GLfloat c);
extern void glIndexfv(const GLfloat * c);
extern void glIndexi(GLint c);
extern void glIndexiv(const GLint * c);
extern void glIndexs(GLshort c);
extern void glIndexsv(const GLshort * c);
extern void glIndexub(GLubyte c);
extern void glIndexubv(const GLubyte * c);
extern void glInitNames(void);
extern void glInterleavedArrays(GLenum format, GLsizei stride,
				const GLvoid * pointer);
extern GLboolean glIsEnabled(GLenum cap);
extern GLboolean glIsList(GLuint list);
extern GLboolean glIsTexture(GLuint texture);
extern void glLightModelf(GLenum pname, GLfloat param);
extern void glLightModelfv(GLenum pname, const GLfloat * params);
extern void glLightModeli(GLenum pname, GLint param);
extern void glLightModeliv(GLenum pname, const GLint * params);
extern void glLightf(GLenum light, GLenum pname, GLfloat param);
extern void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
extern void glLighti(GLenum light, GLenum pname, GLint param);
extern void glLightiv(GLenum light, GLenum pname, const GLint * params);
extern void glLineStipple(GLint factor, GLushort pattern);
extern void glLineWidth(GLfloat width);
extern void glListBase(GLuint base);
extern void glLoadIdentity(void);
extern void glLoadMatrixd(const GLdouble * m);
extern void glLoadMatrixf(const GLfloat * m);
extern void glLoadName(GLuint name);
extern void glLogicOp(GLenum opcode);
extern void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
		    GLint order, const GLdouble * points);
extern void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
		    GLint order, const GLfloat * points);
extern void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
		    GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
		    GLint vorder, const GLdouble * points);
extern void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
		    GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
		    GLint vorder, const GLfloat * points);
extern void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
extern void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
extern void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn,
			GLdouble v1, GLdouble v2);
extern void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn,
			GLfloat v1, GLfloat v2);
extern void glMaterialf(GLenum face, GLenum pname, GLfloat param);
extern void glMaterialfv(GLenum face, GLenum pname,
			 const GLfloat * params);
extern void glMateriali(GLenum face, GLenum pname, GLint param);
extern void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
extern void glMatrixMode(GLenum mode);
extern void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
extern void glMultMatrixd(const GLdouble * m);
extern void glMultMatrixf(const GLfloat * m);
extern void glMultiTexCoord1dARB(GLenum target, GLdouble s);
extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
extern void glMultiTexCoord1fARB(GLenum target, GLfloat s);
extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
extern void glMultiTexCoord1iARB(GLenum target, GLint s);
extern void glMultiTexCoord1ivARB(GLenum target, const GLint * v);
extern void glMultiTexCoord1sARB(GLenum target, GLshort s);
extern void glMultiTexCoord1svARB(GLenum target, const GLshort * v);
extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
extern void glMultiTexCoord2ivARB(GLenum target, const GLint * v);
extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
extern void glMultiTexCoord2svARB(GLenum target, const GLshort * v);
extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t,
				 GLdouble r);
extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t,
				 GLfloat r);
extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
extern void glMultiTexCoord3ivARB(GLenum target, const GLint * v);
extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t,
				 GLshort r);
extern void glMultiTexCoord3svARB(GLenum target, const GLshort * v);
extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t,
				 GLdouble r, GLdouble q);
extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t,
				 GLfloat r, GLfloat q);
extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r,
				 GLint q);
extern void glMultiTexCoord4ivARB(GLenum target, const GLint * v);
extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t,
				 GLshort r, GLshort q);
extern void glMultiTexCoord4svARB(GLenum target, const GLshort * v);
extern void glNewList(GLuint list, GLenum mode);
extern void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
extern void glNormal3bv(const GLbyte * v);
extern void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
extern void glNormal3dv(const GLdouble * v);
extern void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
extern void glNormal3fv(const GLfloat * v);
extern void glNormal3i(GLint nx, GLint ny, GLint nz);
extern void glNormal3iv(const GLint * v);
extern void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
extern void glNormal3sv(const GLshort * v);
extern void glNormalPointer(GLenum type, GLsizei stride,
			    const GLvoid * pointer);
extern void glOrtho(GLdouble left, GLdouble right, GLdouble bottom,
		    GLdouble top, GLdouble zNear, GLdouble zFar);
extern void glPassThrough(GLfloat token);
extern void glPixelMapfv(GLenum map, GLint mapsize,
			 const GLfloat * values);
extern void glPixelMapuiv(GLenum map, GLint mapsize,
			  const GLuint * values);
extern void glPixelMapusv(GLenum map, GLint mapsize,
			  const GLushort * values);
extern void glPixelStoref(GLenum pname, GLfloat param);
extern void glPixelStorei(GLenum pname, GLint param);
extern void glPixelTransferf(GLenum pname, GLfloat param);
extern void glPixelTransferi(GLenum pname, GLint param);
extern void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
extern void glPointSize(GLfloat size);
extern void glPolygonMode(GLenum face, GLenum mode);
extern void glPolygonOffset(GLfloat factor, GLfloat units);
extern void glPolygonStipple(const GLubyte * mask);
extern void glPopAttrib(void);
extern void glPopClientAttrib(void);
extern void glPopMatrix(void);
extern void glPopName(void);
extern void glPrioritizeTextures(GLsizei n, const GLuint * textures,
				 const GLclampf * priorities);
extern void glPushAttrib(GLbitfield mask);
extern void glPushClientAttrib(GLbitfield mask);
extern void glPushMatrix(void);
extern void glPushName(GLuint name);
extern void glRasterPos2d(GLdouble x, GLdouble y);
extern void glRasterPos2dv(const GLdouble * v);
extern void glRasterPos2f(GLfloat x, GLfloat y);
extern void glRasterPos2fv(const GLfloat * v);
extern void glRasterPos2i(GLint x, GLint y);
extern void glRasterPos2iv(const GLint * v);
extern void glRasterPos2s(GLshort x, GLshort y);
extern void glRasterPos2sv(const GLshort * v);
extern void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
extern void glRasterPos3dv(const GLdouble * v);
extern void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
extern void glRasterPos3fv(const GLfloat * v);
extern void glRasterPos3i(GLint x, GLint y, GLint z);
extern void glRasterPos3iv(const GLint * v);
extern void glRasterPos3s(GLshort x, GLshort y, GLshort z);
extern void glRasterPos3sv(const GLshort * v);
extern void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glRasterPos4dv(const GLdouble * v);
extern void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glRasterPos4fv(const GLfloat * v);
extern void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
extern void glRasterPos4iv(const GLint * v);
extern void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
extern void glRasterPos4sv(const GLshort * v);
extern void glReadBuffer(GLenum mode);
extern void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
			 GLenum format, GLenum type, GLvoid * pixels);
extern void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void glRectdv(const GLdouble * v1, const GLdouble * v2);
extern void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void glRectfv(const GLfloat * v1, const GLfloat * v2);
extern void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
extern void glRectiv(const GLint * v1, const GLint * v2);
extern void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void glRectsv(const GLshort * v1, const GLshort * v2);
extern GLint glRenderMode(GLenum mode);
extern void glResetHistogram(GLenum target);
extern void glResetMinmax(GLenum target);
extern void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void glScaled(GLdouble x, GLdouble y, GLdouble z);
extern void glScalef(GLfloat x, GLfloat y, GLfloat z);
extern void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
extern void glSelectBuffer(GLsizei size, GLuint * buffer);
extern void glSeparableFilter2D(GLenum target, GLenum internalformat,
				GLsizei width, GLsizei height,
				GLenum format, GLenum type,
				const GLvoid * row, const GLvoid * column);
extern void glShadeModel(GLenum mode);
extern void glStencilFunc(GLenum func, GLint ref, GLuint mask);
extern void glStencilMask(GLuint mask);
extern void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
extern void glTexCoord1d(GLdouble s);
extern void glTexCoord1dv(const GLdouble * v);
extern void glTexCoord1f(GLfloat s);
extern void glTexCoord1fv(const GLfloat * v);
extern void glTexCoord1i(GLint s);
extern void glTexCoord1iv(const GLint * v);
extern void glTexCoord1s(GLshort s);
extern void glTexCoord1sv(const GLshort * v);
extern void glTexCoord2d(GLdouble s, GLdouble t);
extern void glTexCoord2dv(const GLdouble * v);
extern void glTexCoord2f(GLfloat s, GLfloat t);
extern void glTexCoord2fv(const GLfloat * v);
extern void glTexCoord2i(GLint s, GLint t);
extern void glTexCoord2iv(const GLint * v);
extern void glTexCoord2s(GLshort s, GLshort t);
extern void glTexCoord2sv(const GLshort * v);
extern void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
extern void glTexCoord3dv(const GLdouble * v);
extern void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
extern void glTexCoord3fv(const GLfloat * v);
extern void glTexCoord3i(GLint s, GLint t, GLint r);
extern void glTexCoord3iv(const GLint * v);
extern void glTexCoord3s(GLshort s, GLshort t, GLshort r);
extern void glTexCoord3sv(const GLshort * v);
extern void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void glTexCoord4dv(const GLdouble * v);
extern void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void glTexCoord4fv(const GLfloat * v);
extern void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
extern void glTexCoord4iv(const GLint * v);
extern void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
extern void glTexCoord4sv(const GLshort * v);
extern void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
			      const GLvoid * pointer);
extern void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
extern void glTexEnvfv(GLenum target, GLenum pname,
		       const GLfloat * params);
extern void glTexEnvi(GLenum target, GLenum pname, GLint param);
extern void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
extern void glTexGend(GLenum coord, GLenum pname, GLdouble param);
extern void glTexGendv(GLenum coord, GLenum pname,
		       const GLdouble * params);
extern void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
extern void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
extern void glTexGeni(GLenum coord, GLenum pname, GLint param);
extern void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
extern void glTexImage1D(GLenum target, GLint level, GLint internalformat,
			 GLsizei width, GLint border, GLenum format,
			 GLenum type, const GLvoid * pixels);
extern void glTexImage2D(GLenum target, GLint level, GLint internalformat,
			 GLsizei width, GLsizei height, GLint border,
			 GLenum format, GLenum type,
			 const GLvoid * pixels);
extern void glTexImage3D(GLenum target, GLint level, GLint internalFormat,
			 GLsizei width, GLsizei height, GLsizei depth,
			 GLint border, GLenum format, GLenum type,
			 const GLvoid * pixels);
extern void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
extern void glTexParameterfv(GLenum target, GLenum pname,
			     const GLfloat * params);
extern void glTexParameteri(GLenum target, GLenum pname, GLint param);
extern void glTexParameteriv(GLenum target, GLenum pname,
			     const GLint * params);
extern void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
			    GLsizei width, GLenum format, GLenum type,
			    const GLvoid * pixels);
extern void glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
			    GLint yoffset, GLsizei width, GLsizei height,
			    GLenum format, GLenum type,
			    const GLvoid * pixels);
extern void glTexSubImage3D(GLenum target, GLint level, GLint xoffset,
			    GLint yoffset, GLint zoffset, GLsizei width,
			    GLsizei height, GLsizei depth, GLenum format,
			    GLenum type, const GLvoid * pixels);
extern void glTranslated(GLdouble x, GLdouble y, GLdouble z);
extern void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
extern void glVertex2d(GLdouble x, GLdouble y);
extern void glVertex2dv(const GLdouble * v);
extern void glVertex2f(GLfloat x, GLfloat y);
extern void glVertex2fv(const GLfloat * v);
extern void glVertex2i(GLint x, GLint y);
extern void glVertex2iv(const GLint * v);
extern void glVertex2s(GLshort x, GLshort y);
extern void glVertex2sv(const GLshort * v);
extern void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
extern void glVertex3dv(const GLdouble * v);
extern void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
extern void glVertex3fv(const GLfloat * v);
extern void glVertex3i(GLint x, GLint y, GLint z);
extern void glVertex3iv(const GLint * v);
extern void glVertex3s(GLshort x, GLshort y, GLshort z);
extern void glVertex3sv(const GLshort * v);
extern void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glVertex4dv(const GLdouble * v);
extern void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glVertex4fv(const GLfloat * v);
extern void glVertex4i(GLint x, GLint y, GLint z, GLint w);
extern void glVertex4iv(const GLint * v);
extern void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
extern void glVertex4sv(const GLshort * v);
extern void glVertexPointer(GLint size, GLenum type, GLsizei stride,
			    const GLvoid * pointer);
extern void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);

7.2.2. GL/glext.h


#define GLEXT_64_TYPES_DEFINED
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING	 \
	GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_2X_BIT_ATI	0x00000001
#define GL_RED_BIT_ATI	0x00000001
#define GL_4X_BIT_ATI	0x00000002
#define GL_COMP_BIT_ATI	0x00000002
#define GL_GREEN_BIT_ATI	0x00000002
#define GL_8X_BIT_ATI	0x00000004
#define GL_BLUE_BIT_ATI	0x00000004
#define GL_NEGATE_BIT_ATI	0x00000004
#define GL_VERTEX23_BIT_PGI	0x00000004
#define GL_BIAS_BIT_ATI	0x00000008
#define GL_HALF_BIT_ATI	0x00000008
#define GL_VERTEX4_BIT_PGI	0x00000008
#define GL_QUARTER_BIT_ATI	0x00000010
#define GL_EIGHTH_BIT_ATI	0x00000020
#define GL_SATURATE_BIT_ATI	0x00000040
#define GL_RESTART_SUN	0x0001
#define GL_COLOR3_BIT_PGI	0x00010000
#define GL_REPLACE_MIDDLE_SUN	0x0002
#define GL_COLOR4_BIT_PGI	0x00020000
#define GL_REPLACE_OLDEST_SUN	0x0003
#define GL_EDGEFLAG_BIT_PGI	0x00040000
#define GL_INDEX_BIT_PGI	0x00080000
#define GL_MAT_AMBIENT_BIT_PGI	0x00100000
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI	0x00200000
#define GL_MAT_DIFFUSE_BIT_PGI	0x00400000
#define GL_MAT_EMISSION_BIT_PGI	0x00800000
#define GL_MAT_COLOR_INDEXES_BIT_PGI	0x01000000
#define GL_MAT_SHININESS_BIT_PGI	0x02000000
#define GL_MAT_SPECULAR_BIT_PGI	0x04000000
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT	0x0506
#define GL_NORMAL_BIT_PGI	0x08000000
#define GL_TEXCOORD1_BIT_PGI	0x10000000
#define GL_HALF_FLOAT_ARB	0x140B
#define GL_MODELVIEW0_ARB	0x1700
#define GL_RASTER_POSITION_UNCLIPPED_IBM	0x19262
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI	0x1A1F8
#define GL_CONSERVE_MEMORY_HINT_PGI	0x1A1FD
#define GL_RECLAIM_MEMORY_HINT_PGI	0x1A1FE
#define GL_NATIVE_GRAPHICS_HANDLE_PGI	0x1A202
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI	0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI	0x1A204
#define GL_ALWAYS_FAST_HINT_PGI	0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI	0x1A20D
#define GL_ALLOW_DRAW_OBJ_HINT_PGI	0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI	0x1A20F
#define GL_ALLOW_DRAW_FRG_HINT_PGI	0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI	0x1A211
#define GL_STRICT_DEPTHFUNC_HINT_PGI	0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI	0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI	0x1A218
#define GL_FULL_STIPPLE_HINT_PGI	0x1A219
#define GL_CLIP_NEAR_HINT_PGI	0x1A220
#define GL_CLIP_FAR_HINT_PGI	0x1A221
#define GL_WIDE_LINE_HINT_PGI	0x1A222
#define GL_BACK_NORMALS_HINT_PGI	0x1A223
#define GL_VERTEX_DATA_HINT_PGI	0x1A22A
#define GL_VERTEX_CONSISTENT_HINT_PGI	0x1A22B
#define GL_MATERIAL_SIDE_HINT_PGI	0x1A22C
#define GL_MAX_VERTEX_HINT_PGI	0x1A22D
#define GL_MULTISAMPLE_BIT_3DFX	0x20000000
#define GL_MULTISAMPLE_BIT_ARB	0x20000000
#define GL_MULTISAMPLE_BIT_EXT	0x20000000
#define GL_TEXCOORD2_BIT_PGI	0x20000000
#define GL_TEXCOORD3_BIT_PGI	0x40000000
#define GL_ABGR_EXT	0x8000
#define GL_TEXCOORD4_BIT_PGI	0x80000000
#define GL_CONSTANT_COLOR_EXT	0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT	0x8002
#define GL_CONSTANT_ALPHA_EXT	0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT	0x8004
#define GL_BLEND_COLOR_EXT	0x8005
#define GL_FUNC_ADD_EXT	0x8006
#define GL_MIN_EXT	0x8007
#define GL_MAX_EXT	0x8008
#define GL_BLEND_EQUATION_EXT	0x8009
#define GL_FUNC_SUBTRACT_EXT	0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT	0x800B
#define GL_CMYK_EXT	0x800C
#define GL_CMYKA_EXT	0x800D
#define GL_PACK_CMYK_HINT_EXT	0x800E
#define GL_UNPACK_CMYK_HINT_EXT	0x800F
#define GL_CONVOLUTION_1D_EXT	0x8010
#define GL_CONVOLUTION_2D_EXT	0x8011
#define GL_SEPARABLE_2D_EXT	0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT	0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT	0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT	0x8015
#define GL_REDUCE_EXT	0x8016
#define GL_CONVOLUTION_FORMAT_EXT	0x8017
#define GL_CONVOLUTION_WIDTH_EXT	0x8018
#define GL_CONVOLUTION_HEIGHT_EXT	0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT	0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT	0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT	0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT	0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT	0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT	0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT	0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT	0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT	0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT	0x8023
#define GL_HISTOGRAM_EXT	0x8024
#define GL_PROXY_HISTOGRAM_EXT	0x8025
#define GL_HISTOGRAM_WIDTH_EXT	0x8026
#define GL_HISTOGRAM_FORMAT_EXT	0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT	0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT	0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT	0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT	0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT	0x802C
#define GL_HISTOGRAM_SINK_EXT	0x802D
#define GL_MINMAX_EXT	0x802E
#define GL_MINMAX_FORMAT_EXT	0x802F
#define GL_MINMAX_SINK_EXT	0x8030
#define GL_TABLE_TOO_LARGE_EXT	0x8031
#define GL_UNSIGNED_BYTE_3_3_2_EXT	0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT	0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT	0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT	0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT	0x8036
#define GL_POLYGON_OFFSET_EXT	0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT	0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT	0x8039
#define GL_RESCALE_NORMAL_EXT	0x803A
#define GL_ALPHA4_EXT	0x803B
#define GL_ALPHA8_EXT	0x803C
#define GL_ALPHA12_EXT	0x803D
#define GL_ALPHA16_EXT	0x803E
#define GL_LUMINANCE4_EXT	0x803F
#define GL_LUMINANCE8_EXT	0x8040
#define GL_LUMINANCE12_EXT	0x8041
#define GL_LUMINANCE16_EXT	0x8042
#define GL_LUMINANCE4_ALPHA4_EXT	0x8043
#define GL_LUMINANCE6_ALPHA2_EXT	0x8044
#define GL_LUMINANCE8_ALPHA8_EXT	0x8045
#define GL_LUMINANCE12_ALPHA4_EXT	0x8046
#define GL_LUMINANCE12_ALPHA12_EXT	0x8047
#define GL_LUMINANCE16_ALPHA16_EXT	0x8048
#define GL_INTENSITY_EXT	0x8049
#define GL_INTENSITY4_EXT	0x804A
#define GL_INTENSITY8_EXT	0x804B
#define GL_INTENSITY12_EXT	0x804C
#define GL_INTENSITY16_EXT	0x804D
#define GL_RGB2_EXT	0x804E
#define GL_RGB4_EXT	0x804F
#define GL_RGB5_EXT	0x8050
#define GL_RGB8_EXT	0x8051
#define GL_RGB10_EXT	0x8052
#define GL_RGB12_EXT	0x8053
#define GL_RGB16_EXT	0x8054
#define GL_RGBA2_EXT	0x8055
#define GL_RGBA4_EXT	0x8056
#define GL_RGB5_A1_EXT	0x8057
#define GL_RGBA8_EXT	0x8058
#define GL_RGB10_A2_EXT	0x8059
#define GL_RGBA12_EXT	0x805A
#define GL_RGBA16_EXT	0x805B
#define GL_TEXTURE_RED_SIZE_EXT	0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT	0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT	0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT	0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT	0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT	0x8061
#define GL_REPLACE_EXT	0x8062
#define GL_PROXY_TEXTURE_1D_EXT	0x8063
#define GL_PROXY_TEXTURE_2D_EXT	0x8064
#define GL_TEXTURE_TOO_LARGE_EXT	0x8065
#define GL_TEXTURE_PRIORITY_EXT	0x8066
#define GL_TEXTURE_RESIDENT_EXT	0x8067
#define GL_TEXTURE_1D_BINDING_EXT	0x8068
#define GL_TEXTURE_2D_BINDING_EXT	0x8069
#define GL_TEXTURE_3D_BINDING_EXT	0x806A
#define GL_PACK_SKIP_IMAGES_EXT	0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT	0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT	0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT	0x806E
#define GL_TEXTURE_3D_EXT	0x806F
#define GL_PROXY_TEXTURE_3D_EXT	0x8070
#define GL_TEXTURE_DEPTH_EXT	0x8071
#define GL_TEXTURE_WRAP_R_EXT	0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT	0x8073
#define GL_VERTEX_ARRAY_EXT	0x8074
#define GL_NORMAL_ARRAY_EXT	0x8075
#define GL_COLOR_ARRAY_EXT	0x8076
#define GL_INDEX_ARRAY_EXT	0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT	0x8078
#define GL_EDGE_FLAG_ARRAY_EXT	0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT	0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT	0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT	0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT	0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT	0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT	0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT	0x8080
#define GL_COLOR_ARRAY_SIZE_EXT	0x8081
#define GL_COLOR_ARRAY_TYPE_EXT	0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT	0x8083
#define GL_COLOR_ARRAY_COUNT_EXT	0x8084
#define GL_INDEX_ARRAY_TYPE_EXT	0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT	0x8086
#define GL_INDEX_ARRAY_COUNT_EXT	0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT	0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT	0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT	0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT	0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT	0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT	0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT	0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT	0x808F
#define GL_COLOR_ARRAY_POINTER_EXT	0x8090
#define GL_INDEX_ARRAY_POINTER_EXT	0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT	0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT	0x8093
#define GL_MULTISAMPLE_ARB	0x809D
#define GL_MULTISAMPLE_EXT	0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB	0x809E
#define GL_SAMPLE_ALPHA_TO_MASK_EXT	0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB	0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_EXT	0x809F
#define GL_SAMPLE_COVERAGE_ARB	0x80A0
#define GL_SAMPLE_MASK_EXT	0x80A0
#define GL_1PASS_EXT	0x80A1
#define GL_2PASS_0_EXT	0x80A2
#define GL_2PASS_1_EXT	0x80A3
#define GL_4PASS_0_EXT	0x80A4
#define GL_4PASS_1_EXT	0x80A5
#define GL_4PASS_2_EXT	0x80A6
#define GL_4PASS_3_EXT	0x80A7
#define GL_SAMPLE_BUFFERS_ARB	0x80A8
#define GL_SAMPLE_BUFFERS_EXT	0x80A8
#define GL_SAMPLES_ARB	0x80A9
#define GL_SAMPLES_EXT	0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB	0x80AA
#define GL_SAMPLE_MASK_VALUE_EXT	0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB	0x80AB
#define GL_SAMPLE_MASK_INVERT_EXT	0x80AB
#define GL_SAMPLE_PATTERN_EXT	0x80AC
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB	0x80BF
#define GL_BLEND_DST_RGB	0x80C8
#define GL_BLEND_DST_RGB_EXT	0x80C8
#define GL_BLEND_SRC_RGB	0x80C9
#define GL_BLEND_SRC_RGB_EXT	0x80C9
#define GL_BLEND_DST_ALPHA	0x80CA
#define GL_BLEND_DST_ALPHA_EXT	0x80CA
#define GL_BLEND_SRC_ALPHA	0x80CB
#define GL_BLEND_SRC_ALPHA_EXT	0x80CB
#define GL_422_EXT	0x80CC
#define GL_422_REV_EXT	0x80CD
#define GL_422_AVERAGE_EXT	0x80CE
#define GL_422_REV_AVERAGE_EXT	0x80CF
#define GL_BGR_EXT	0x80E0
#define GL_BGRA_EXT	0x80E1
#define GL_COLOR_INDEX1_EXT	0x80E2
#define GL_COLOR_INDEX2_EXT	0x80E3
#define GL_COLOR_INDEX4_EXT	0x80E4
#define GL_COLOR_INDEX8_EXT	0x80E5
#define GL_COLOR_INDEX12_EXT	0x80E6
#define GL_COLOR_INDEX16_EXT	0x80E7
#define GL_MAX_ELEMENTS_VERTICES_EXT	0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT	0x80E9
#define GL_PHONG_WIN	0x80EA
#define GL_PHONG_HINT_WIN	0x80EB
#define GL_FOG_SPECULAR_TEXTURE_WIN	0x80EC
#define GL_TEXTURE_INDEX_SIZE_EXT	0x80ED
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT	0x80F0
#define GL_POINT_SIZE_MIN	0x8126
#define GL_POINT_SIZE_MIN_ARB	0x8126
#define GL_POINT_SIZE_MIN_EXT	0x8126
#define GL_POINT_SIZE_MAX	0x8127
#define GL_POINT_SIZE_MAX_ARB	0x8127
#define GL_POINT_SIZE_MAX_EXT	0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE	0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB	0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT	0x8128
#define GL_DISTANCE_ATTENUATION_EXT	0x8129
#define GL_POINT_DISTANCE_ATTENUATION	0x8129
#define GL_POINT_DISTANCE_ATTENUATION_ARB	0x8129
#define GL_CLAMP_TO_BORDER_ARB	0x812D
#define GL_IGNORE_BORDER_HP	0x8150
#define GL_CONSTANT_BORDER_HP	0x8151
#define GL_REPLICATE_BORDER_HP	0x8153
#define GL_CONVOLUTION_BORDER_COLOR_HP	0x8154
#define GL_IMAGE_SCALE_X_HP	0x8155
#define GL_IMAGE_SCALE_Y_HP	0x8156
#define GL_IMAGE_TRANSLATE_X_HP	0x8157
#define GL_IMAGE_TRANSLATE_Y_HP	0x8158
#define GL_IMAGE_ROTATE_ANGLE_HP	0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP	0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP	0x815B
#define GL_IMAGE_MAG_FILTER_HP	0x815C
#define GL_IMAGE_MIN_FILTER_HP	0x815D
#define GL_IMAGE_CUBIC_WEIGHT_HP	0x815E
#define GL_CUBIC_HP	0x815F
#define GL_AVERAGE_HP	0x8160
#define GL_IMAGE_TRANSFORM_2D_HP	0x8161
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP	0x8162
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP	0x8163
#define GL_OCCLUSION_TEST_HP	0x8165
#define GL_OCCLUSION_TEST_RESULT_HP	0x8166
#define GL_TEXTURE_LIGHTING_MODE_HP	0x8167
#define GL_TEXTURE_POST_SPECULAR_HP	0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP	0x8169
#define GL_GENERATE_MIPMAP	0x8191
#define GL_GENERATE_MIPMAP_HINT	0x8192
#define GL_DEPTH_COMPONENT16	0x81A5
#define GL_DEPTH_COMPONENT16_ARB	0x81A5
#define GL_DEPTH_COMPONENT24	0x81A6
#define GL_DEPTH_COMPONENT24_ARB	0x81A6
#define GL_DEPTH_COMPONENT32	0x81A7
#define GL_DEPTH_COMPONENT32_ARB	0x81A7
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT	0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT	0x81A9
#define GL_CULL_VERTEX_EXT	0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT	0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT	0x81AC
#define GL_IUI_V2F_EXT	0x81AD
#define GL_IUI_V3F_EXT	0x81AE
#define GL_IUI_N3F_V2F_EXT	0x81AF
#define GL_IUI_N3F_V3F_EXT	0x81B0
#define GL_T2F_IUI_V2F_EXT	0x81B1
#define GL_T2F_IUI_V3F_EXT	0x81B2
#define GL_T2F_IUI_N3F_V2F_EXT	0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT	0x81B4
#define GL_INDEX_TEST_EXT	0x81B5
#define GL_INDEX_TEST_FUNC_EXT	0x81B6
#define GL_INDEX_TEST_REF_EXT	0x81B7
#define GL_INDEX_MATERIAL_EXT	0x81B8
#define GL_INDEX_MATERIAL_PARAMETER_EXT	0x81B9
#define GL_INDEX_MATERIAL_FACE_EXT	0x81BA
#define GL_WRAP_BORDER_SUN	0x81D4
#define GL_UNPACK_CONSTANT_DATA_SUNX	0x81D5
#define GL_TEXTURE_CONSTANT_DATA_SUNX	0x81D6
#define GL_TRIANGLE_LIST_SUN	0x81D7
#define GL_REPLACEMENT_CODE_SUN	0x81D8
#define GL_GLOBAL_ALPHA_SUN	0x81D9
#define GL_GLOBAL_ALPHA_FACTOR_SUN	0x81DA
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT	0x81F8
#define GL_SINGLE_COLOR_EXT	0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT	0x81FA
#define GL_SHARED_TEXTURE_PALETTE_EXT	0x81FB
#define GL_TEXT_FRAGMENT_SHADER_ATI	0x8200
#define GL_PIXEL_TRANSFORM_2D_EXT	0x8330
#define GL_PIXEL_MAG_FILTER_EXT	0x8331
#define GL_PIXEL_MIN_FILTER_EXT	0x8332
#define GL_PIXEL_CUBIC_WEIGHT_EXT	0x8333
#define GL_CUBIC_EXT	0x8334
#define GL_AVERAGE_EXT	0x8335
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT	0x8336
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT	0x8337
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT	0x8338
#define GL_FRAGMENT_MATERIAL_EXT	0x8349
#define GL_FRAGMENT_NORMAL_EXT	0x834A
#define GL_FRAGMENT_COLOR_EXT	0x834C
#define GL_ATTENUATION_EXT	0x834D
#define GL_SHADOW_ATTENUATION_EXT	0x834E
#define GL_TEXTURE_APPLICATION_MODE_EXT	0x834F
#define GL_TEXTURE_LIGHT_EXT	0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT	0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT	0x8352
#define GL_MIRRORED_REPEAT	0x8370
#define GL_MIRRORED_REPEAT_ARB	0x8370
#define GL_MIRRORED_REPEAT_IBM	0x8370
#define GL_RGB_S3TC	0x83A0
#define GL_RGB4_S3TC	0x83A1
#define GL_RGBA_S3TC	0x83A2
#define GL_RGBA4_S3TC	0x83A3
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT	0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT	0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT	0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT	0x83F3
#define GL_PARALLEL_ARRAYS_INTEL	0x83F4
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL	0x83F5
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL	0x83F6
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL	0x83F7
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL	0x83F8
#define GL_TANGENT_ARRAY_EXT	0x8439
#define GL_BINORMAL_ARRAY_EXT	0x843A
#define GL_CURRENT_TANGENT_EXT	0x843B
#define GL_CURRENT_BINORMAL_EXT	0x843C
#define GL_TANGENT_ARRAY_TYPE_EXT	0x843E
#define GL_TANGENT_ARRAY_STRIDE_EXT	0x843F
#define GL_BINORMAL_ARRAY_TYPE_EXT	0x8440
#define GL_BINORMAL_ARRAY_STRIDE_EXT	0x8441
#define GL_TANGENT_ARRAY_POINTER_EXT	0x8442
#define GL_BINORMAL_ARRAY_POINTER_EXT	0x8443
#define GL_MAP1_TANGENT_EXT	0x8444
#define GL_MAP2_TANGENT_EXT	0x8445
#define GL_MAP1_BINORMAL_EXT	0x8446
#define GL_MAP2_BINORMAL_EXT	0x8447
#define GL_FOG_COORDINATE_SOURCE	0x8450
#define GL_FOG_COORDINATE_SOURCE_EXT	0x8450
#define GL_FOG_COORDINATE	0x8451
#define GL_FOG_COORDINATE_EXT	0x8451
#define GL_FRAGMENT_DEPTH	0x8452
#define GL_FRAGMENT_DEPTH_EXT	0x8452
#define GL_CURRENT_FOG_COORDINATE	0x8453
#define GL_CURRENT_FOG_COORDINATE_EXT	0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE	0x8454
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT	0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE	0x8455
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT	0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER	0x8456
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT	0x8456
#define GL_FOG_COORDINATE_ARRAY	0x8457
#define GL_FOG_COORDINATE_ARRAY_EXT	0x8457
#define GL_COLOR_SUM	0x8458
#define GL_COLOR_SUM_ARB	0x8458
#define GL_COLOR_SUM_EXT	0x8458
#define GL_CURRENT_SECONDARY_COLOR	0x8459
#define GL_CURRENT_SECONDARY_COLOR_EXT	0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE	0x845A
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT	0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE	0x845B
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT	0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE	0x845C
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT	0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER	0x845D
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT	0x845D
#define GL_SECONDARY_COLOR_ARRAY	0x845E
#define GL_SECONDARY_COLOR_ARRAY_EXT	0x845E
#define GL_SCREEN_COORDINATES_REND	0x8490
#define GL_INVERTED_SCREEN_W_REND	0x8491
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB	0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB	0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB	0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB	0x84E6
#define GL_SUBTRACT_ARB	0x84E7
#define GL_MAX_RENDERBUFFER_SIZE_EXT	0x84E8
#define GL_COMPRESSED_ALPHA_ARB	0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB	0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB	0x84EB
#define GL_COMPRESSED_INTENSITY_ARB	0x84EC
#define GL_COMPRESSED_RGB_ARB	0x84ED
#define GL_COMPRESSED_RGBA_ARB	0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB	0x84EF
#define GL_TEXTURE_RECTANGLE_ARB	0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB	0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB	0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB	0x84F8
#define GL_MAX_TEXTURE_LOD_BIAS	0x84FD
#define GL_MAX_TEXTURE_LOD_BIAS_EXT	0x84FD
#define GL_TEXTURE_MAX_ANISOTROPY_EXT	0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT	0x84FF
#define GL_TEXTURE_FILTER_CONTROL	0x8500
#define GL_TEXTURE_FILTER_CONTROL_EXT	0x8500
#define GL_TEXTURE_LOD_BIAS	0x8501
#define GL_TEXTURE_LOD_BIAS_EXT	0x8501
#define GL_MODELVIEW1_STACK_DEPTH_EXT	0x8502
#define GL_MODELVIEW1_MATRIX_EXT	0x8506
#define GL_INCR_WRAP	0x8507
#define GL_INCR_WRAP_EXT	0x8507
#define GL_DECR_WRAP	0x8508
#define GL_DECR_WRAP_EXT	0x8508
#define GL_VERTEX_WEIGHTING_EXT	0x8509
#define GL_MODELVIEW1_ARB	0x850A
#define GL_MODELVIEW1_EXT	0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT	0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT	0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT	0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT	0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT	0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT	0x8510
#define GL_NORMAL_MAP_ARB	0x8511
#define GL_NORMAL_MAP_EXT	0x8511
#define GL_REFLECTION_MAP_ARB	0x8512
#define GL_REFLECTION_MAP_EXT	0x8512
#define GL_TEXTURE_CUBE_MAP_ARB	0x8513
#define GL_TEXTURE_CUBE_MAP_EXT	0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB	0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT	0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB	0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT	0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB	0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT	0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB	0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT	0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB	0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT	0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB	0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT	0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB	0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT	0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB	0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT	0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB	0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT	0x851C
#define GL_RED_MIN_CLAMP_INGR	0x8560
#define GL_GREEN_MIN_CLAMP_INGR	0x8561
#define GL_BLUE_MIN_CLAMP_INGR	0x8562
#define GL_ALPHA_MIN_CLAMP_INGR	0x8563
#define GL_RED_MAX_CLAMP_INGR	0x8564
#define GL_GREEN_MAX_CLAMP_INGR	0x8565
#define GL_BLUE_MAX_CLAMP_INGR	0x8566
#define GL_ALPHA_MAX_CLAMP_INGR	0x8567
#define GL_INTERLACE_READ_INGR	0x8568
#define GL_COMBINE_ARB	0x8570
#define GL_COMBINE_EXT	0x8570
#define GL_COMBINE_RGB_ARB	0x8571
#define GL_COMBINE_RGB_EXT	0x8571
#define GL_COMBINE_ALPHA_ARB	0x8572
#define GL_COMBINE_ALPHA_EXT	0x8572
#define GL_RGB_SCALE_ARB	0x8573
#define GL_RGB_SCALE_EXT	0x8573
#define GL_ADD_SIGNED_ARB	0x8574
#define GL_ADD_SIGNED_EXT	0x8574
#define GL_INTERPOLATE_ARB	0x8575
#define GL_INTERPOLATE_EXT	0x8575
#define GL_CONSTANT_ARB	0x8576
#define GL_CONSTANT_EXT	0x8576
#define GL_PRIMARY_COLOR_ARB	0x8577
#define GL_PRIMARY_COLOR_EXT	0x8577
#define GL_PREVIOUS_ARB	0x8578
#define GL_PREVIOUS_EXT	0x8578
#define GL_SOURCE0_RGB_ARB	0x8580
#define GL_SOURCE0_RGB_EXT	0x8580
#define GL_SOURCE1_RGB_ARB	0x8581
#define GL_SOURCE1_RGB_EXT	0x8581
#define GL_SOURCE2_RGB_ARB	0x8582
#define GL_SOURCE2_RGB_EXT	0x8582
#define GL_SOURCE0_ALPHA_ARB	0x8588
#define GL_SOURCE0_ALPHA_EXT	0x8588
#define GL_SOURCE1_ALPHA_ARB	0x8589
#define GL_SOURCE1_ALPHA_EXT	0x8589
#define GL_SOURCE2_ALPHA_ARB	0x858A
#define GL_SOURCE2_ALPHA_EXT	0x858A
#define GL_OPERAND0_RGB_ARB	0x8590
#define GL_OPERAND0_RGB_EXT	0x8590
#define GL_OPERAND1_RGB_ARB	0x8591
#define GL_OPERAND1_RGB_EXT	0x8591
#define GL_OPERAND2_RGB_ARB	0x8592
#define GL_OPERAND2_RGB_EXT	0x8592
#define GL_OPERAND0_ALPHA_ARB	0x8598
#define GL_OPERAND0_ALPHA_EXT	0x8598
#define GL_OPERAND1_ALPHA_ARB	0x8599
#define GL_OPERAND1_ALPHA_EXT	0x8599
#define GL_OPERAND2_ALPHA_ARB	0x859A
#define GL_OPERAND2_ALPHA_EXT	0x859A
#define GL_PERTURB_EXT	0x85AE
#define GL_TEXTURE_NORMAL_EXT	0x85AF
#define GL_REPLACEMENT_CODE_ARRAY_SUN	0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN	0x85C1
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN	0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN	0x85C3
#define GL_R1UI_V3F_SUN	0x85C4
#define GL_R1UI_C4UB_V3F_SUN	0x85C5
#define GL_R1UI_C3F_V3F_SUN	0x85C6
#define GL_R1UI_N3F_V3F_SUN	0x85C7
#define GL_R1UI_C4F_N3F_V3F_SUN	0x85C8
#define GL_R1UI_T2F_V3F_SUN	0x85C9
#define GL_R1UI_T2F_N3F_V3F_SUN	0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN	0x85CB
#define GL_SLICE_ACCUM_SUN	0x85CC
#define GL_QUAD_MESH_SUN	0x8614
#define GL_TRIANGLE_MESH_SUN	0x8615
#define GL_VERTEX_PROGRAM_ARB	0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED	0x8622
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB	0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE	0x8623
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB	0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE	0x8624
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB	0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE	0x8625
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB	0x8625
#define GL_CURRENT_VERTEX_ATTRIB	0x8626
#define GL_CURRENT_VERTEX_ATTRIB_ARB	0x8626
#define GL_PROGRAM_LENGTH_ARB	0x8627
#define GL_PROGRAM_STRING_ARB	0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB	0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB	0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB	0x8640
#define GL_CURRENT_MATRIX_ARB	0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE	0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB	0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE	0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB	0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER	0x8645
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB	0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB	0x864B
#define GL_PROGRAM_BINDING_ARB	0x8677
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB	0x86A0
#define GL_TEXTURE_COMPRESSED_ARB	0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB	0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB	0x86A3
#define GL_MAX_VERTEX_UNITS_ARB	0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB	0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB	0x86A6
#define GL_VERTEX_BLEND_ARB	0x86A7
#define GL_CURRENT_WEIGHT_ARB	0x86A8
#define GL_WEIGHT_ARRAY_TYPE_ARB	0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB	0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB	0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB	0x86AC
#define GL_WEIGHT_ARRAY_ARB	0x86AD
#define GL_DOT3_RGB_ARB	0x86AE
#define GL_DOT3_RGBA_ARB	0x86AF
#define GL_COMPRESSED_RGB_FXT1_3DFX	0x86B0
#define GL_COMPRESSED_RGBA_FXT1_3DFX	0x86B1
#define GL_MULTISAMPLE_3DFX	0x86B2
#define GL_SAMPLE_BUFFERS_3DFX	0x86B3
#define GL_SAMPLES_3DFX	0x86B4
#define GL_MODELVIEW2_ARB	0x8722
#define GL_MODELVIEW3_ARB	0x8723
#define GL_MODELVIEW4_ARB	0x8724
#define GL_MODELVIEW5_ARB	0x8725
#define GL_MODELVIEW6_ARB	0x8726
#define GL_MODELVIEW7_ARB	0x8727
#define GL_MODELVIEW8_ARB	0x8728
#define GL_MODELVIEW9_ARB	0x8729
#define GL_MODELVIEW10_ARB	0x872A
#define GL_MODELVIEW11_ARB	0x872B
#define GL_MODELVIEW12_ARB	0x872C
#define GL_MODELVIEW13_ARB	0x872D
#define GL_MODELVIEW14_ARB	0x872E
#define GL_MODELVIEW15_ARB	0x872F
#define GL_MODELVIEW16_ARB	0x8730
#define GL_MODELVIEW17_ARB	0x8731
#define GL_MODELVIEW18_ARB	0x8732
#define GL_MODELVIEW19_ARB	0x8733
#define GL_MODELVIEW20_ARB	0x8734
#define GL_MODELVIEW21_ARB	0x8735
#define GL_MODELVIEW22_ARB	0x8736
#define GL_MODELVIEW23_ARB	0x8737
#define GL_MODELVIEW24_ARB	0x8738
#define GL_MODELVIEW25_ARB	0x8739
#define GL_MODELVIEW26_ARB	0x873A
#define GL_MODELVIEW27_ARB	0x873B
#define GL_MODELVIEW28_ARB	0x873C
#define GL_MODELVIEW29_ARB	0x873D
#define GL_MODELVIEW30_ARB	0x873E
#define GL_MODELVIEW31_ARB	0x873F
#define GL_DOT3_RGB_EXT	0x8740
#define GL_DOT3_RGBA_EXT	0x8741
#define GL_MIRROR_CLAMP_ATI	0x8742
#define GL_MIRROR_CLAMP_EXT	0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI	0x8743
#define GL_MIRROR_CLAMP_TO_EDGE_EXT	0x8743
#define GL_MODULATE_ADD_ATI	0x8744
#define GL_MODULATE_SIGNED_ADD_ATI	0x8745
#define GL_MODULATE_SUBTRACT_ATI	0x8746
#define GL_STATIC_ATI	0x8760
#define GL_DYNAMIC_ATI	0x8761
#define GL_PRESERVE_ATI	0x8762
#define GL_DISCARD_ATI	0x8763
#define GL_BUFFER_SIZE	0x8764
#define GL_BUFFER_SIZE_ARB	0x8764
#define GL_OBJECT_BUFFER_SIZE_ATI	0x8764
#define GL_BUFFER_USAGE	0x8765
#define GL_BUFFER_USAGE_ARB	0x8765
#define GL_OBJECT_BUFFER_USAGE_ATI	0x8765
#define GL_ARRAY_OBJECT_BUFFER_ATI	0x8766
#define GL_ARRAY_OBJECT_OFFSET_ATI	0x8767
#define GL_ELEMENT_ARRAY_ATI	0x8768
#define GL_ELEMENT_ARRAY_TYPE_ATI	0x8769
#define GL_ELEMENT_ARRAY_POINTER_ATI	0x876A
#define GL_MAX_VERTEX_STREAMS_ATI	0x876B
#define GL_VERTEX_STREAM0_ATI	0x876C
#define GL_VERTEX_STREAM1_ATI	0x876D
#define GL_VERTEX_STREAM2_ATI	0x876E
#define GL_VERTEX_STREAM3_ATI	0x876F
#define GL_VERTEX_STREAM4_ATI	0x8770
#define GL_VERTEX_STREAM5_ATI	0x8771
#define GL_VERTEX_STREAM6_ATI	0x8772
#define GL_VERTEX_STREAM7_ATI	0x8773
#define GL_VERTEX_SOURCE_ATI	0x8774
#define GL_BUMP_ROT_MATRIX_ATI	0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI	0x8776
#define GL_BUMP_NUM_TEX_UNITS_ATI	0x8777
#define GL_BUMP_TEX_UNITS_ATI	0x8778
#define GL_DUDV_ATI	0x8779
#define GL_DU8DV8_ATI	0x877A
#define GL_BUMP_ENVMAP_ATI	0x877B
#define GL_BUMP_TARGET_ATI	0x877C
#define GL_VERTEX_SHADER_EXT	0x8780
#define GL_VERTEX_SHADER_BINDING_EXT	0x8781
#define GL_OP_INDEX_EXT	0x8782
#define GL_OP_NEGATE_EXT	0x8783
#define GL_OP_DOT3_EXT	0x8784
#define GL_OP_DOT4_EXT	0x8785
#define GL_OP_MUL_EXT	0x8786
#define GL_OP_ADD_EXT	0x8787
#define GL_OP_MADD_EXT	0x8788
#define GL_OP_FRAC_EXT	0x8789
#define GL_OP_MAX_EXT	0x878A
#define GL_OP_MIN_EXT	0x878B
#define GL_OP_SET_GE_EXT	0x878C
#define GL_OP_SET_LT_EXT	0x878D
#define GL_OP_CLAMP_EXT	0x878E
#define GL_OP_FLOOR_EXT	0x878F
#define GL_OP_ROUND_EXT	0x8790
#define GL_OP_EXP_BASE_2_EXT	0x8791
#define GL_OP_LOG_BASE_2_EXT	0x8792
#define GL_OP_POWER_EXT	0x8793
#define GL_OP_RECIP_EXT	0x8794
#define GL_OP_RECIP_SQRT_EXT	0x8795
#define GL_OP_SUB_EXT	0x8796
#define GL_OP_CROSS_PRODUCT_EXT	0x8797
#define GL_OP_MULTIPLY_MATRIX_EXT	0x8798
#define GL_OP_MOV_EXT	0x8799
#define GL_OUTPUT_VERTEX_EXT	0x879A
#define GL_OUTPUT_COLOR0_EXT	0x879B
#define GL_OUTPUT_COLOR1_EXT	0x879C
#define GL_OUTPUT_TEXTURE_COORD0_EXT	0x879D
#define GL_OUTPUT_TEXTURE_COORD1_EXT	0x879E
#define GL_OUTPUT_TEXTURE_COORD2_EXT	0x879F
#define GL_OUTPUT_TEXTURE_COORD3_EXT	0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT	0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT	0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT	0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT	0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT	0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT	0x87A6
#define GL_OUTPUT_TEXTURE_COORD10_EXT	0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT	0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT	0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT	0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT	0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT	0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT	0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT	0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT	0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT	0x87B0
#define GL_OUTPUT_TEXTURE_COORD20_EXT	0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT	0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT	0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT	0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT	0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT	0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT	0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT	0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT	0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT	0x87BA
#define GL_OUTPUT_TEXTURE_COORD30_EXT	0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT	0x87BC
#define GL_OUTPUT_FOG_EXT	0x87BD
#define GL_SCALAR_EXT	0x87BE
#define GL_VECTOR_EXT	0x87BF
#define GL_MATRIX_EXT	0x87C0
#define GL_VARIANT_EXT	0x87C1
#define GL_INVARIANT_EXT	0x87C2
#define GL_LOCAL_CONSTANT_EXT	0x87C3
#define GL_LOCAL_EXT	0x87C4
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT	0x87C5
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT	0x87C6
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT	0x87C7
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT	0x87C8
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT	0x87C9
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT	0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT	0x87CB
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT	0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT	0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT	0x87CE
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT	0x87CF
#define GL_VERTEX_SHADER_VARIANTS_EXT	0x87D0
#define GL_VERTEX_SHADER_INVARIANTS_EXT	0x87D1
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT	0x87D2
#define GL_VERTEX_SHADER_LOCALS_EXT	0x87D3
#define GL_VERTEX_SHADER_OPTIMIZED_EXT	0x87D4
#define GL_X_EXT	0x87D5
#define GL_Y_EXT	0x87D6
#define GL_Z_EXT	0x87D7
#define GL_W_EXT	0x87D8
#define GL_NEGATIVE_X_EXT	0x87D9
#define GL_NEGATIVE_Y_EXT	0x87DA
#define GL_NEGATIVE_Z_EXT	0x87DB
#define GL_NEGATIVE_W_EXT	0x87DC
#define GL_ZERO_EXT	0x87DD
#define GL_ONE_EXT	0x87DE
#define GL_NEGATIVE_ONE_EXT	0x87DF
#define GL_NORMALIZED_RANGE_EXT	0x87E0
#define GL_FULL_RANGE_EXT	0x87E1
#define GL_CURRENT_VERTEX_EXT	0x87E2
#define GL_MVP_MATRIX_EXT	0x87E3
#define GL_VARIANT_VALUE_EXT	0x87E4
#define GL_VARIANT_DATATYPE_EXT	0x87E5
#define GL_VARIANT_ARRAY_STRIDE_EXT	0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT	0x87E7
#define GL_VARIANT_ARRAY_EXT	0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT	0x87E9
#define GL_INVARIANT_VALUE_EXT	0x87EA
#define GL_INVARIANT_DATATYPE_EXT	0x87EB
#define GL_LOCAL_CONSTANT_VALUE_EXT	0x87EC
#define GL_LOCAL_CONSTANT_DATATYPE_EXT	0x87ED
#define GL_PN_TRIANGLES_ATI	0x87F0
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI	0x87F1
#define GL_PN_TRIANGLES_POINT_MODE_ATI	0x87F2
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI	0x87F3
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI	0x87F4
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI	0x87F5
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI	0x87F6
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI	0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI	0x87F8
#define GL_STENCIL_BACK_FUNC	0x8800
#define GL_STENCIL_BACK_FUNC_ATI	0x8800
#define GL_STENCIL_BACK_FAIL	0x8801
#define GL_STENCIL_BACK_FAIL_ATI	0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL	0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI	0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS	0x8803
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI	0x8803
#define GL_FRAGMENT_PROGRAM_ARB	0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB	0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB	0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB	0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB	0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB	0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB	0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB	0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB	0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB	0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB	0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB	0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB	0x8810
#define GL_RGBA32F_ARB	0x8814
#define GL_RGBA_FLOAT32_ATI	0x8814
#define GL_RGB32F_ARB	0x8815
#define GL_RGB_FLOAT32_ATI	0x8815
#define GL_ALPHA32F_ARB	0x8816
#define GL_ALPHA_FLOAT32_ATI	0x8816
#define GL_INTENSITY32F_ARB	0x8817
#define GL_INTENSITY_FLOAT32_ATI	0x8817
#define GL_LUMINANCE32F_ARB	0x8818
#define GL_LUMINANCE_FLOAT32_ATI	0x8818
#define GL_LUMINANCE_ALPHA32F_ARB	0x8819
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI	0x8819
#define GL_RGBA16F_ARB	0x881A
#define GL_RGBA_FLOAT16_ATI	0x881A
#define GL_RGB16F_ARB	0x881B
#define GL_RGB_FLOAT16_ATI	0x881B
#define GL_ALPHA16F_ARB	0x881C
#define GL_ALPHA_FLOAT16_ATI	0x881C
#define GL_INTENSITY16F_ARB	0x881D
#define GL_INTENSITY_FLOAT16_ATI	0x881D
#define GL_LUMINANCE16F_ARB	0x881E
#define GL_LUMINANCE_FLOAT16_ATI	0x881E
#define GL_LUMINANCE_ALPHA16F_ARB	0x881F
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI	0x881F
#define GL_RGBA_FLOAT_MODE_ARB	0x8820
#define GL_TYPE_RGBA_FLOAT_ATI	0x8820
#define GL_MAX_DRAW_BUFFERS	0x8824
#define GL_MAX_DRAW_BUFFERS_ARB	0x8824
#define GL_MAX_DRAW_BUFFERS_ATI	0x8824
#define GL_DRAW_BUFFER0	0x8825
#define GL_DRAW_BUFFER0_ARB	0x8825
#define GL_DRAW_BUFFER0_ATI	0x8825
#define GL_DRAW_BUFFER1	0x8826
#define GL_DRAW_BUFFER1_ARB	0x8826
#define GL_DRAW_BUFFER1_ATI	0x8826
#define GL_DRAW_BUFFER2	0x8827
#define GL_DRAW_BUFFER2_ARB	0x8827
#define GL_DRAW_BUFFER2_ATI	0x8827
#define GL_DRAW_BUFFER3	0x8828
#define GL_DRAW_BUFFER3_ARB	0x8828
#define GL_DRAW_BUFFER3_ATI	0x8828
#define GL_DRAW_BUFFER4	0x8829
#define GL_DRAW_BUFFER4_ARB	0x8829
#define GL_DRAW_BUFFER4_ATI	0x8829
#define GL_DRAW_BUFFER5	0x882A
#define GL_DRAW_BUFFER5_ARB	0x882A
#define GL_DRAW_BUFFER5_ATI	0x882A
#define GL_DRAW_BUFFER6	0x882B
#define GL_DRAW_BUFFER6_ARB	0x882B
#define GL_DRAW_BUFFER6_ATI	0x882B
#define GL_DRAW_BUFFER7	0x882C
#define GL_DRAW_BUFFER7_ARB	0x882C
#define GL_DRAW_BUFFER7_ATI	0x882C
#define GL_DRAW_BUFFER8	0x882D
#define GL_DRAW_BUFFER8_ARB	0x882D
#define GL_DRAW_BUFFER8_ATI	0x882D
#define GL_DRAW_BUFFER9	0x882E
#define GL_DRAW_BUFFER9_ARB	0x882E
#define GL_DRAW_BUFFER9_ATI	0x882E
#define GL_DRAW_BUFFER10	0x882F
#define GL_DRAW_BUFFER10_ARB	0x882F
#define GL_DRAW_BUFFER10_ATI	0x882F
#define GL_DRAW_BUFFER11	0x8830
#define GL_DRAW_BUFFER11_ARB	0x8830
#define GL_DRAW_BUFFER11_ATI	0x8830
#define GL_DRAW_BUFFER12	0x8831
#define GL_DRAW_BUFFER12_ARB	0x8831
#define GL_DRAW_BUFFER12_ATI	0x8831
#define GL_DRAW_BUFFER13	0x8832
#define GL_DRAW_BUFFER13_ARB	0x8832
#define GL_DRAW_BUFFER13_ATI	0x8832
#define GL_DRAW_BUFFER14	0x8833
#define GL_DRAW_BUFFER14_ARB	0x8833
#define GL_DRAW_BUFFER14_ATI	0x8833
#define GL_DRAW_BUFFER15	0x8834
#define GL_DRAW_BUFFER15_ARB	0x8834
#define GL_DRAW_BUFFER15_ATI	0x8834
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI	0x8835
#define GL_BLEND_EQUATION_ALPHA	0x883D
#define GL_BLEND_EQUATION_ALPHA_EXT	0x883D
#define GL_MATRIX_PALETTE_ARB	0x8840
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB	0x8841
#define GL_MAX_PALETTE_MATRICES_ARB	0x8842
#define GL_CURRENT_PALETTE_MATRIX_ARB	0x8843
#define GL_MATRIX_INDEX_ARRAY_ARB	0x8844
#define GL_CURRENT_MATRIX_INDEX_ARB	0x8845
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB	0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB	0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB	0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB	0x8849
#define GL_TEXTURE_DEPTH_SIZE	0x884A
#define GL_TEXTURE_DEPTH_SIZE_ARB	0x884A
#define GL_DEPTH_TEXTURE_MODE	0x884B
#define GL_DEPTH_TEXTURE_MODE_ARB	0x884B
#define GL_TEXTURE_COMPARE_MODE	0x884C
#define GL_TEXTURE_COMPARE_MODE_ARB	0x884C
#define GL_TEXTURE_COMPARE_FUNC	0x884D
#define GL_TEXTURE_COMPARE_FUNC_ARB	0x884D
#define GL_COMPARE_R_TO_TEXTURE	0x884E
#define GL_COMPARE_R_TO_TEXTURE_ARB	0x884E
#define GL_POINT_SPRITE	0x8861
#define GL_POINT_SPRITE_ARB	0x8861
#define GL_COORD_REPLACE	0x8862
#define GL_COORD_REPLACE_ARB	0x8862
#define GL_QUERY_COUNTER_BITS	0x8864
#define GL_QUERY_COUNTER_BITS_ARB	0x8864
#define GL_CURRENT_QUERY	0x8865
#define GL_CURRENT_QUERY_ARB	0x8865
#define GL_QUERY_RESULT	0x8866
#define GL_QUERY_RESULT_ARB	0x8866
#define GL_QUERY_RESULT_AVAILABLE	0x8867
#define GL_QUERY_RESULT_AVAILABLE_ARB	0x8867
#define GL_MAX_VERTEX_ATTRIBS	0x8869
#define GL_MAX_VERTEX_ATTRIBS_ARB	0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED	0x886A
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB	0x886A
#define GL_MAX_TEXTURE_COORDS	0x8871
#define GL_MAX_TEXTURE_COORDS_ARB	0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS	0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB	0x8872
#define GL_PROGRAM_ERROR_STRING_ARB	0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB	0x8875
#define GL_PROGRAM_FORMAT_ARB	0x8876
#define GL_DEPTH_BOUNDS_TEST_EXT	0x8890
#define GL_DEPTH_BOUNDS_EXT	0x8891
#define GL_ARRAY_BUFFER	0x8892
#define GL_ARRAY_BUFFER_ARB	0x8892
#define GL_ELEMENT_ARRAY_BUFFER	0x8893
#define GL_ELEMENT_ARRAY_BUFFER_ARB	0x8893
#define GL_ARRAY_BUFFER_BINDING	0x8894
#define GL_ARRAY_BUFFER_BINDING_ARB	0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING	0x8895
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB	0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING	0x8896
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB	0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING	0x8897
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB	0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING	0x8898
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB	0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING	0x8899
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB	0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING	0x889A
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB	0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING	0x889B
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB	0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING	0x889C
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB	0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING	0x889D
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB	0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING	0x889E
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB	0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING	0x889F
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB	0x889F
#define GL_PROGRAM_INSTRUCTIONS_ARB	0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB	0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB	0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB	0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB	0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB	0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB	0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB	0x88A7
#define GL_PROGRAM_PARAMETERS_ARB	0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB	0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB	0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB	0x88AB
#define GL_PROGRAM_ATTRIBS_ARB	0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB	0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB	0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB	0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB	0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB	0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB	0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB	0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB	0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB	0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB	0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB	0x88B7
#define GL_READ_ONLY	0x88B8
#define GL_READ_ONLY_ARB	0x88B8
#define GL_WRITE_ONLY	0x88B9
#define GL_WRITE_ONLY_ARB	0x88B9
#define GL_READ_WRITE	0x88BA
#define GL_READ_WRITE_ARB	0x88BA
#define GL_BUFFER_ACCESS	0x88BB
#define GL_BUFFER_ACCESS_ARB	0x88BB
#define GL_BUFFER_MAPPED	0x88BC
#define GL_BUFFER_MAPPED_ARB	0x88BC
#define GL_BUFFER_MAP_POINTER	0x88BD
#define GL_BUFFER_MAP_POINTER_ARB	0x88BD
#define GL_MATRIX0_ARB	0x88C0
#define GL_MATRIX1_ARB	0x88C1
#define GL_MATRIX2_ARB	0x88C2
#define GL_MATRIX3_ARB	0x88C3
#define GL_MATRIX4_ARB	0x88C4
#define GL_MATRIX5_ARB	0x88C5
#define GL_MATRIX6_ARB	0x88C6
#define GL_MATRIX7_ARB	0x88C7
#define GL_MATRIX8_ARB	0x88C8
#define GL_MATRIX9_ARB	0x88C9
#define GL_MATRIX10_ARB	0x88CA
#define GL_MATRIX11_ARB	0x88CB
#define GL_MATRIX12_ARB	0x88CC
#define GL_MATRIX13_ARB	0x88CD
#define GL_MATRIX14_ARB	0x88CE
#define GL_MATRIX15_ARB	0x88CF
#define GL_MATRIX16_ARB	0x88D0
#define GL_MATRIX17_ARB	0x88D1
#define GL_MATRIX18_ARB	0x88D2
#define GL_MATRIX19_ARB	0x88D3
#define GL_MATRIX20_ARB	0x88D4
#define GL_MATRIX21_ARB	0x88D5
#define GL_MATRIX22_ARB	0x88D6
#define GL_MATRIX23_ARB	0x88D7
#define GL_MATRIX24_ARB	0x88D8
#define GL_MATRIX25_ARB	0x88D9
#define GL_MATRIX26_ARB	0x88DA
#define GL_MATRIX27_ARB	0x88DB
#define GL_MATRIX28_ARB	0x88DC
#define GL_MATRIX29_ARB	0x88DD
#define GL_MATRIX30_ARB	0x88DE
#define GL_MATRIX31_ARB	0x88DF
#define GL_STREAM_DRAW	0x88E0
#define GL_STREAM_DRAW_ARB	0x88E0
#define GL_STREAM_READ	0x88E1
#define GL_STREAM_READ_ARB	0x88E1
#define GL_STREAM_COPY	0x88E2
#define GL_STREAM_COPY_ARB	0x88E2
#define GL_STATIC_DRAW	0x88E4
#define GL_STATIC_DRAW_ARB	0x88E4
#define GL_STATIC_READ	0x88E5
#define GL_STATIC_READ_ARB	0x88E5
#define GL_STATIC_COPY	0x88E6
#define GL_STATIC_COPY_ARB	0x88E6
#define GL_DYNAMIC_DRAW	0x88E8
#define GL_DYNAMIC_DRAW_ARB	0x88E8
#define GL_DYNAMIC_READ	0x88E9
#define GL_DYNAMIC_READ_ARB	0x88E9
#define GL_DYNAMIC_COPY	0x88EA
#define GL_DYNAMIC_COPY_ARB	0x88EA
#define GL_PIXEL_PACK_BUFFER_ARB	0x88EB
#define GL_PIXEL_PACK_BUFFER_EXT	0x88EB
#define GL_PIXEL_UNPACK_BUFFER_ARB	0x88EC
#define GL_PIXEL_UNPACK_BUFFER_EXT	0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB	0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT	0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB	0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT	0x88EF
#define GL_STENCIL_TEST_TWO_SIDE_EXT	0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT	0x8911
#define GL_MIRROR_CLAMP_TO_BORDER_EXT	0x8912
#define GL_SAMPLES_PASSED	0x8914
#define GL_SAMPLES_PASSED_ARB	0x8914
#define GL_CLAMP_VERTEX_COLOR_ARB	0x891A
#define GL_CLAMP_FRAGMENT_COLOR_ARB	0x891B
#define GL_CLAMP_READ_COLOR_ARB	0x891C
#define GL_FIXED_ONLY_ARB	0x891D
#define GL_FRAGMENT_SHADER_ATI	0x8920
#define GL_REG_0_ATI	0x8921
#define GL_REG_1_ATI	0x8922
#define GL_REG_2_ATI	0x8923
#define GL_REG_3_ATI	0x8924
#define GL_REG_4_ATI	0x8925
#define GL_REG_5_ATI	0x8926
#define GL_REG_6_ATI	0x8927
#define GL_REG_7_ATI	0x8928
#define GL_REG_8_ATI	0x8929
#define GL_REG_9_ATI	0x892A
#define GL_REG_10_ATI	0x892B
#define GL_REG_11_ATI	0x892C
#define GL_REG_12_ATI	0x892D
#define GL_REG_13_ATI	0x892E
#define GL_REG_14_ATI	0x892F
#define GL_REG_15_ATI	0x8930
#define GL_REG_16_ATI	0x8931
#define GL_REG_17_ATI	0x8932
#define GL_REG_18_ATI	0x8933
#define GL_REG_19_ATI	0x8934
#define GL_REG_20_ATI	0x8935
#define GL_REG_21_ATI	0x8936
#define GL_REG_22_ATI	0x8937
#define GL_REG_23_ATI	0x8938
#define GL_REG_24_ATI	0x8939
#define GL_REG_25_ATI	0x893A
#define GL_REG_26_ATI	0x893B
#define GL_REG_27_ATI	0x893C
#define GL_REG_28_ATI	0x893D
#define GL_REG_29_ATI	0x893E
#define GL_REG_30_ATI	0x893F
#define GL_REG_31_ATI	0x8940
#define GL_CON_0_ATI	0x8941
#define GL_CON_1_ATI	0x8942
#define GL_CON_2_ATI	0x8943
#define GL_CON_3_ATI	0x8944
#define GL_CON_4_ATI	0x8945
#define GL_CON_5_ATI	0x8946
#define GL_CON_6_ATI	0x8947
#define GL_CON_7_ATI	0x8948
#define GL_CON_8_ATI	0x8949
#define GL_CON_9_ATI	0x894A
#define GL_CON_10_ATI	0x894B
#define GL_CON_11_ATI	0x894C
#define GL_CON_12_ATI	0x894D
#define GL_CON_13_ATI	0x894E
#define GL_CON_14_ATI	0x894F
#define GL_CON_15_ATI	0x8950
#define GL_CON_16_ATI	0x8951
#define GL_CON_17_ATI	0x8952
#define GL_CON_18_ATI	0x8953
#define GL_CON_19_ATI	0x8954
#define GL_CON_20_ATI	0x8955
#define GL_CON_21_ATI	0x8956
#define GL_CON_22_ATI	0x8957
#define GL_CON_23_ATI	0x8958
#define GL_CON_24_ATI	0x8959
#define GL_CON_25_ATI	0x895A
#define GL_CON_26_ATI	0x895B
#define GL_CON_27_ATI	0x895C
#define GL_CON_28_ATI	0x895D
#define GL_CON_29_ATI	0x895E
#define GL_CON_30_ATI	0x895F
#define GL_CON_31_ATI	0x8960
#define GL_MOV_ATI	0x8961
#define GL_ADD_ATI	0x8963
#define GL_MUL_ATI	0x8964
#define GL_SUB_ATI	0x8965
#define GL_DOT3_ATI	0x8966
#define GL_DOT4_ATI	0x8967
#define GL_MAD_ATI	0x8968
#define GL_LERP_ATI	0x8969
#define GL_CND_ATI	0x896A
#define GL_CND0_ATI	0x896B
#define GL_DOT2_ADD_ATI	0x896C
#define GL_SECONDARY_INTERPOLATOR_ATI	0x896D
#define GL_NUM_FRAGMENT_REGISTERS_ATI	0x896E
#define GL_NUM_FRAGMENT_CONSTANTS_ATI	0x896F
#define GL_NUM_PASSES_ATI	0x8970
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI	0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI	0x8972
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI	0x8973
#define GL_NUM_LOOPBACK_COMPONENTS_ATI	0x8974
#define GL_COLOR_ALPHA_PAIRING_ATI	0x8975
#define GL_SWIZZLE_STR_ATI	0x8976
#define GL_SWIZZLE_STQ_ATI	0x8977
#define GL_SWIZZLE_STR_DR_ATI	0x8978
#define GL_SWIZZLE_STQ_DQ_ATI	0x8979
#define GL_SWIZZLE_STRQ_ATI	0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI	0x897B
#define GL_FRAGMENT_SHADER	0x8B30
#define GL_FRAGMENT_SHADER_ARB	0x8B30
#define GL_VERTEX_SHADER	0x8B31
#define GL_VERTEX_SHADER_ARB	0x8B31
#define GL_PROGRAM_OBJECT_ARB	0x8B40
#define GL_SHADER_OBJECT_ARB	0x8B48
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS	0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB	0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS	0x8B4A
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB	0x8B4A
#define GL_MAX_VARYING_FLOATS	0x8B4B
#define GL_MAX_VARYING_FLOATS_ARB	0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS	0x8B4C
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB	0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS	0x8B4D
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB	0x8B4D
#define GL_OBJECT_TYPE_ARB	0x8B4E
#define GL_OBJECT_SUBTYPE_ARB	0x8B4F
#define GL_SHADER_TYPE	0x8B4F
#define GL_FLOAT_VEC2	0x8B50
#define GL_FLOAT_VEC2_ARB	0x8B50
#define GL_FLOAT_VEC3	0x8B51
#define GL_FLOAT_VEC3_ARB	0x8B51
#define GL_FLOAT_VEC4	0x8B52
#define GL_FLOAT_VEC4_ARB	0x8B52
#define GL_INT_VEC2	0x8B53
#define GL_INT_VEC2_ARB	0x8B53
#define GL_INT_VEC3	0x8B54
#define GL_INT_VEC3_ARB	0x8B54
#define GL_INT_VEC4	0x8B55
#define GL_INT_VEC4_ARB	0x8B55
#define GL_BOOL	0x8B56
#define GL_BOOL_ARB	0x8B56
#define GL_BOOL_VEC2	0x8B57
#define GL_BOOL_VEC2_ARB	0x8B57
#define GL_BOOL_VEC3	0x8B58
#define GL_BOOL_VEC3_ARB	0x8B58
#define GL_BOOL_VEC4	0x8B59
#define GL_BOOL_VEC4_ARB	0x8B59
#define GL_FLOAT_MAT2	0x8B5A
#define GL_FLOAT_MAT2_ARB	0x8B5A
#define GL_FLOAT_MAT3	0x8B5B
#define GL_FLOAT_MAT3_ARB	0x8B5B
#define GL_FLOAT_MAT4	0x8B5C
#define GL_FLOAT_MAT4_ARB	0x8B5C
#define GL_SAMPLER_1D	0x8B5D
#define GL_SAMPLER_1D_ARB	0x8B5D
#define GL_SAMPLER_2D	0x8B5E
#define GL_SAMPLER_2D_ARB	0x8B5E
#define GL_SAMPLER_3D	0x8B5F
#define GL_SAMPLER_3D_ARB	0x8B5F
#define GL_SAMPLER_CUBE	0x8B60
#define GL_SAMPLER_CUBE_ARB	0x8B60
#define GL_SAMPLER_1D_SHADOW	0x8B61
#define GL_SAMPLER_1D_SHADOW_ARB	0x8B61
#define GL_SAMPLER_2D_SHADOW	0x8B62
#define GL_SAMPLER_2D_SHADOW_ARB	0x8B62
#define GL_SAMPLER_2D_RECT_ARB	0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB	0x8B64
#define GL_DELETE_STATUS	0x8B80
#define GL_OBJECT_DELETE_STATUS_ARB	0x8B80
#define GL_COMPILE_STATUS	0x8B81
#define GL_OBJECT_COMPILE_STATUS_ARB	0x8B81
#define GL_LINK_STATUS	0x8B82
#define GL_OBJECT_LINK_STATUS_ARB	0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB	0x8B83
#define GL_VALIDATE_STATUS	0x8B83
#define GL_INFO_LOG_LENGTH	0x8B84
#define GL_OBJECT_INFO_LOG_LENGTH_ARB	0x8B84
#define GL_ATTACHED_SHADERS	0x8B85
#define GL_OBJECT_ATTACHED_OBJECTS_ARB	0x8B85
#define GL_ACTIVE_UNIFORMS	0x8B86
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB	0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH	0x8B87
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB	0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB	0x8B88
#define GL_SHADER_SOURCE_LENGTH	0x8B88
#define GL_ACTIVE_ATTRIBUTES	0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB	0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH	0x8B8A
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB	0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT	0x8B8B
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB	0x8B8B
#define GL_SHADING_LANGUAGE_VERSION	0x8B8C
#define GL_SHADING_LANGUAGE_VERSION_ARB	0x8B8C
#define GL_CURRENT_PROGRAM	0x8B8D
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES	0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES	0x8B9B
#define GL_TEXTURE_RED_TYPE_ARB	0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB	0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB	0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB	0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB	0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB	0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB	0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB	0x8C17
#define GL_POINT_SPRITE_COORD_ORIGIN	0x8CA0
#define GL_LOWER_LEFT	0x8CA1
#define GL_UPPER_LEFT	0x8CA2
#define GL_STENCIL_BACK_REF	0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK	0x8CA4
#define GL_STENCIL_BACK_WRITEMASK	0x8CA5
#define GL_FRAMEBUFFER_BINDING_EXT	0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT	0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT	0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT	0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT	0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT	0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT	0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_EXT	0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT	0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT	0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT	0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT	0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT	0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT	0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT	0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_EXT	0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT	0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT	0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT	0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT	0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT	0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT	0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT	0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT	0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT	0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT	0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT	0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT	0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT	0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT	0x8CED
#define GL_COLOR_ATTACHMENT14_EXT	0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT	0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT	0x8D00
#define GL_STENCIL_ATTACHMENT_EXT	0x8D20
#define GL_FRAMEBUFFER_EXT	0x8D40
#define GL_RENDERBUFFER_EXT	0x8D41
#define GL_RENDERBUFFER_WIDTH_EXT	0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT	0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT	0x8D44
#define GL_STENCIL_INDEX1_EXT	0x8D46
#define GL_STENCIL_INDEX4_EXT	0x8D47
#define GL_STENCIL_INDEX8_EXT	0x8D48
#define GL_STENCIL_INDEX16_EXT	0x8D49
#define GL_RENDERBUFFER_RED_SIZE_EXT	0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT	0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT	0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT	0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT	0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT	0x8D55
#define GL_3DFX_multisample	1
#define GL_3DFX_tbuffer	1
#define GL_3DFX_texture_compression_FXT1	1
#define GL_ARB_color_buffer_float	1
#define GL_ARB_depth_texture	1
#define GL_ARB_draw_buffers	1
#define GL_ARB_fragment_program	1
#define GL_ARB_fragment_program_shadow	1
#define GL_ARB_fragment_shader	1
#define GL_ARB_half_float_pixel	1
#define GL_ARB_matrix_palette	1
#define GL_ARB_multisample	1
#define GL_ARB_occlusion_query	1
#define GL_ARB_pixel_buffer_object	1
#define GL_ARB_point_parameters	1
#define GL_ARB_point_sprite	1
#define GL_ARB_shader_objects	1
#define GL_ARB_shading_language_100	1
#define GL_ARB_shadow	1
#define GL_ARB_shadow_ambient	1
#define GL_ARB_texture_border_clamp	1
#define GL_ARB_texture_compression	1
#define GL_ARB_texture_cube_map	1
#define GL_ARB_texture_env_add	1
#define GL_ARB_texture_env_combine	1
#define GL_ARB_texture_env_crossbar	1
#define GL_ARB_texture_env_dot3	1
#define GL_ARB_texture_float	1
#define GL_ARB_texture_mirrored_repeat	1
#define GL_ARB_texture_non_power_of_two	1
#define GL_ARB_texture_rectangle	1
#define GL_ARB_transpose_matrix	1
#define GL_ARB_vertex_blend	1
#define GL_ARB_vertex_buffer_object	1
#define GL_ARB_vertex_program	1
#define GL_ARB_vertex_shader	1
#define GL_ARB_window_pos	1
#define GL_ATI_draw_buffers	1
#define GL_ATI_element_array	1
#define GL_ATI_envmap_bumpmap	1
#define GL_ATI_fragment_shader	1
#define GL_ATI_map_object_buffer	1
#define GL_ATI_pixel_format_float	1
#define GL_ATI_pn_triangles	1
#define GL_ATI_separate_stencil	1
#define GL_ATI_text_fragment_shader	1
#define GL_ATI_texture_env_combine3	1
#define GL_ATI_texture_float	1
#define GL_ATI_texture_mirror_once	1
#define GL_ATI_vertex_array_object	1
#define GL_ATI_vertex_attrib_array_object	1
#define GL_ATI_vertex_streams	1
#define GL_EXT_422_pixels	1
#define GL_EXT_abgr	1
#define GL_EXT_bgra	1
#define GL_EXT_blend_color	1
#define GL_EXT_blend_equation_separate	1
#define GL_EXT_blend_func_separate	1
#define GL_EXT_blend_logic_op	1
#define GL_EXT_blend_minmax	1
#define GL_EXT_blend_subtract	1
#define GL_EXT_clip_volume_hint	1
#define GL_EXT_cmyka	1
#define GL_EXT_color_subtable	1
#define GL_EXT_compiled_vertex_array	1
#define GL_EXT_convolution	1
#define GL_EXT_coordinate_frame	1
#define GL_EXT_copy_texture	1
#define GL_EXT_cull_vertex	1
#define GL_EXT_depth_bounds_test	1
#define GL_EXT_draw_range_elements	1
#define GL_EXT_fog_coord	1
#define GL_EXT_framebuffer_object	1
#define GL_EXT_histogram	1
#define GL_EXT_index_array_formats	1
#define GL_EXT_index_func	1
#define GL_EXT_index_material	1
#define GL_EXT_index_texture	1
#define GL_EXT_light_texture	1
#define GL_EXT_misc_attribute	1
#define GL_EXT_multi_draw_arrays	1
#define GL_EXT_multisample	1
#define GL_EXT_packed_pixels	1
#define GL_EXT_paletted_texture	1
#define GL_EXT_pixel_buffer_object	1
#define GL_EXT_pixel_transform	1
#define GL_EXT_pixel_transform_color_table	1
#define GL_EXT_point_parameters	1
#define GL_EXT_polygon_offset	1
#define GL_EXT_rescale_normal	1
#define GL_EXT_secondary_color	1
#define GL_EXT_separate_specular_color	1
#define GL_EXT_shadow_funcs	1
#define GL_EXT_shared_texture_palette	1
#define GL_EXT_stencil_two_side	1
#define GL_EXT_stencil_wrap	1
#define GL_EXT_subtexture	1
#define GL_EXT_texture	1
#define GL_EXT_texture3D	1
#define GL_EXT_texture_env_add	1
#define GL_EXT_texture_env_combine	1
#define GL_EXT_texture_env_dot3	1
#define GL_EXT_texture_filter_anisotropic	1
#define GL_EXT_texture_lod_bias	1
#define GL_EXT_texture_mirror_clamp	1
#define GL_EXT_texture_object	1
#define GL_EXT_texture_perturb_normal	1
#define GL_EXT_vertex_array	1
#define GL_EXT_vertex_shader	1
#define GL_EXT_vertex_weighting	1
#define GL_GREMEDY_string_marker	1
#define GL_HP_convolution_border_modes	1
#define GL_HP_image_transform	1
#define GL_HP_occlusion_test	1
#define GL_HP_texture_lighting	1
#define GL_IBM_cull_vertex	1
#define GL_IBM_multimode_draw_arrays	1
#define GL_IBM_rasterpos_clip	1
#define GL_IBM_vertex_array_lists	1
#define GL_INGR_blend_func_separate	1
#define GL_INGR_color_clamp	1
#define GL_INGR_interlace_read	1
#define GL_INTEL_parallel_arrays	1
#define GL_OES_read_format	1
#define GL_PGI_misc_hints	1
#define GL_PGI_vertex_hints	1
#define GL_REND_screen_coordinates	1
#define GL_S3_s3tc	1
#define GL_SUNX_constant_data	1
#define GL_SUN_convolution_border_modes	1
#define GL_SUN_global_alpha	1
#define GL_SUN_mesh_array	1
#define GL_SUN_slice_accum	1
#define GL_SUN_triangle_list	1
#define GL_SUN_vertex	1
#define GL_VERSION_1_4	1
#define GL_VERSION_1_5	1
#define GL_VERSION_2_0	1
#define GL_WIN_phong_shading	1
#define GL_WIN_specular_fog	1
#define GL_CULL_VERTEX_IBM	103050
#define GL_VERTEX_ARRAY_LIST_IBM	103070
#define GL_NORMAL_ARRAY_LIST_IBM	103071
#define GL_COLOR_ARRAY_LIST_IBM	103072
#define GL_INDEX_ARRAY_LIST_IBM	103073
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM	103074
#define GL_EDGE_FLAG_ARRAY_LIST_IBM	103075
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM	103076
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM	103077
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM	103080
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM	103081
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM	103082
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM	103083
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM	103084
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM	103085
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM	103086
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM	103087
#define GL_BLEND_EQUATION_RGB	GL_BLEND_EQUATION
#define GL_BLEND_EQUATION_RGB_EXT	GL_BLEND_EQUATION
#define GL_CURRENT_FOG_COORD	GL_CURRENT_FOG_COORDINATE
#define GL_FOG_COORD	GL_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY	GL_FOG_COORDINATE_ARRAY
#define GL_FOG_COORD_ARRAY_POINTER	GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY_STRIDE	GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_FOG_COORD_ARRAY_TYPE	GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_FOG_COORD_SRC	GL_FOG_COORDINATE_SOURCE
#define GL_READ_FRAMEBUFFER_BINDING_EXT	GL_FRAMEBUFFER_BINDING_EXT
#define GL_MODELVIEW0_EXT	GL_MODELVIEW
#define GL_MODELVIEW0_MATRIX_EXT	GL_MODELVIEW_MATRIX
#define GL_MODELVIEW0_STACK_DEPTH_EXT	GL_MODELVIEW_STACK_DEPTH
#define GL_SRC0_ALPHA	GL_SOURCE0_ALPHA
#define GL_SRC0_RGB	GL_SOURCE0_RGB
#define GL_SRC1_ALPHA	GL_SOURCE1_ALPHA
#define GL_SRC1_RGB	GL_SOURCE1_RGB
#define GL_SRC2_ALPHA	GL_SOURCE2_ALPHA
#define GL_SRC2_RGB	GL_SOURCE2_RGB

typedef unsigned int GLhandleARB;
typedef long int GLintptr;
typedef char GLchar;
typedef char GLcharARB;
typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLsizeiptrARB;
typedef long int GLintptrARB;

7.2.3. GL/glx.h


#define GLX_EXTENSION_NAME	"GLX"
#define GLX_FRONT_LEFT_BUFFER_BIT	0x00000001
#define GLX_RGBA_BIT	0x00000001
#define GLX_WINDOW_BIT	0x00000001
#define GLX_COLOR_INDEX_BIT	0x00000002
#define GLX_FRONT_RIGHT_BUFFER_BIT	0x00000002
#define GLX_PIXMAP_BIT	0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT	0x00000004
#define GLX_PBUFFER_BIT	0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT	0x00000008
#define GLX_AUX_BUFFERS_BIT	0x00000010
#define GLX_DEPTH_BUFFER_BIT	0x00000020
#define GLX_STENCIL_BUFFER_BIT	0x00000040
#define GLX_ACCUM_BUFFER_BIT	0x00000080
#define GLX_PBUFFER_CLOBBER_MASK	0x08000000
#define GLX_SAMPLE_BUFFERS	0x186a0
#define GLX_SAMPLES	0x186a1
#define GLX_CONFIG_CAVEAT	0x20
#define GLX_X_VISUAL_TYPE	0x22
#define GLX_TRANSPARENT_TYPE	0x23
#define GLX_TRANSPARENT_INDEX_VALUE	0x24
#define GLX_TRANSPARENT_RED_VALUE	0x25
#define GLX_TRANSPARENT_GREEN_VALUE	0x26
#define GLX_TRANSPARENT_BLUE_VALUE	0x27
#define GLX_TRANSPARENT_ALPHA_VALUE	0x28
#define GLX_NONE	0x8000
#define GLX_SLOW_CONFIG	0x8001
#define GLX_TRUE_COLOR	0x8002
#define GLX_DIRECT_COLOR	0x8003
#define GLX_PSEUDO_COLOR	0x8004
#define GLX_STATIC_COLOR	0x8005
#define GLX_GRAY_SCALE	0x8006
#define GLX_STATIC_GRAY	0x8007
#define GLX_TRANSPARENT_RGB	0x8008
#define GLX_TRANSPARENT_INDEX	0x8009
#define GLX_VISUAL_ID	0x800B
#define GLX_SCREEN	0x800C
#define GLX_NON_CONFORMANT_CONFIG	0x800D
#define GLX_DRAWABLE_TYPE	0x8010
#define GLX_RENDER_TYPE	0x8011
#define GLX_X_RENDERABLE	0x8012
#define GLX_FBCONFIG_ID	0x8013
#define GLX_RGBA_TYPE	0x8014
#define GLX_COLOR_INDEX_TYPE	0x8015
#define GLX_MAX_PBUFFER_WIDTH	0x8016
#define GLX_MAX_PBUFFER_HEIGHT	0x8017
#define GLX_MAX_PBUFFER_PIXELS	0x8018
#define GLX_PRESERVED_CONTENTS	0x801B
#define GLX_LARGEST_PBUFFER	0x801C
#define GLX_WIDTH	0x801D
#define GLX_HEIGHT	0x801E
#define GLX_EVENT_MASK	0x801F
#define GLX_DAMAGED	0x8020
#define GLX_SAVED	0x8021
#define GLX_WINDOW	0x8022
#define GLX_PBUFFER	0x8023
#define GLX_PBUFFER_HEIGHT	0x8040
#define GLX_PBUFFER_WIDTH	0x8041
#define GLX_DONT_CARE	0xFFFFFFFF
#define GLX_ARB_get_proc_address	1
#define GLX_ARB_render_texture	1
#define GLX_BAD_SCREEN	1
#define GLX_EXT_texture_from_pixmap	1
#define GLX_USE_GL	1
#define GLX_VENDOR	1
#define GLX_VERSION_1_1	1
#define GLX_VERSION_1_2	1
#define GLX_VERSION_1_3	1
#define GLX_VERSION_1_4	1
#define GLX_BLUE_SIZE	10
#define GLX_ALPHA_SIZE	11
#define GLX_DEPTH_SIZE	12
#define GLX_STENCIL_SIZE	13
#define GLX_ACCUM_RED_SIZE	14
#define GLX_ACCUM_GREEN_SIZE	15
#define GLX_ACCUM_BLUE_SIZE	16
#define GLX_ACCUM_ALPHA_SIZE	17
#define GLX_BAD_ATTRIBUTE	2
#define GLX_BUFFER_SIZE	2
#define GLX_VERSION	2
#define GLX_EXTENSIONS	3
#define GLX_LEVEL	3
#define GLX_NO_EXTENSION	3
#define GLX_BAD_VISUAL	4
#define GLX_RGBA	4
#define GLX_BAD_CONTEXT	5
#define GLX_DOUBLEBUFFER	5
#define GLX_BAD_VALUE	6
#define GLX_GLXEXT_VERSION	6
#define GLX_STEREO	6
#define GLX_AUX_BUFFERS	7
#define GLX_BAD_ENUM	7
#define GLX_RED_SIZE	8
#define GLX_GREEN_SIZE	9

typedef struct __GLXcontextRec *GLXContext;
typedef struct __GLXFBConfigRec *GLXFBConfig;
typedef XID GLXDrawable;
typedef union __GLXEvent {
    GLXPbufferClobberEvent glxpbufferclobber;
    long int pad;
} GLXEvent;
typedef XID GLXContextID;
typedef XID GLXPixmap;
typedef struct {
    int event_type;
    int draw_type;
    unsigned long int serial;
    int send_event;
    Display *display;
    GLXDrawable drawable;
    unsigned int buffer_mask;
    unsigned int aux_buffer;
    int x;
    int y;
    int width;
    int height;
    int count;
} GLXPbufferClobberEvent;
typedef XID GLXPbuffer;
typedef XID GLXWindow;
typedef XID GLXFBConfigID;
typedef void (*__GLXextFuncPtr) (void);
extern GLXFBConfig *glXChooseFBConfig(Display * dpy, int screen,
				      const int *attribList, int *nitems);
extern XVisualInfo *glXChooseVisual(Display * dpy, int screen,
				    int *attribList);
extern void glXCopyContext(Display * dpy, struct __GLXcontextRec *src,
			   struct __GLXcontextRec *dst,
			   long unsigned int mask);
extern GLXContext glXCreateContext(Display * dpy, XVisualInfo * vis,
				   struct __GLXcontextRec *shareList,
				   int direct);
extern GLXPixmap glXCreateGLXPixmap(Display * dpy, XVisualInfo * vis,
				    Pixmap pixmap);
extern GLXContext glXCreateNewContext(Display * dpy,
				      struct __GLXFBConfigRec *config,
				      int renderType,
				      struct __GLXcontextRec *shareList,
				      int direct);
extern GLXPbuffer glXCreatePbuffer(Display * dpy,
				   struct __GLXFBConfigRec *config,
				   const int *attribList);
extern GLXPixmap glXCreatePixmap(Display * dpy,
				 struct __GLXFBConfigRec *config,
				 Pixmap pixmap, const int *attribList);
extern GLXWindow glXCreateWindow(Display * dpy,
				 struct __GLXFBConfigRec *config,
				 Window win, const int *attribList);
extern void glXDestroyContext(Display * dpy, struct __GLXcontextRec *ctx);
extern void glXDestroyGLXPixmap(Display * dpy, GLXPixmap pix);
extern void glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf);
extern void glXDestroyPixmap(Display * dpy, GLXPixmap pixmap);
extern void glXDestroyWindow(Display * dpy, GLXWindow window);
extern const char *glXGetClientString(Display * dpy, int name);
extern int glXGetConfig(Display * dpy, XVisualInfo * vis, int attrib,
			int *value);
extern GLXContext glXGetCurrentContext(void);
extern Display *glXGetCurrentDisplay(void);
extern GLXDrawable glXGetCurrentDrawable(void);
extern GLXDrawable glXGetCurrentReadDrawable(void);
extern int glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config,
				int attribute, int *value);
extern GLXFBConfig *glXGetFBConfigs(Display * dpy, int screen,
				    int *nelements);
extern void glXGetSelectedEvent(Display * dpy, GLXDrawable drawable,
				unsigned long int *mask);
extern XVisualInfo *glXGetVisualFromFBConfig(Display * dpy,
					     GLXFBConfig config);
extern int glXIsDirect(Display * dpy, struct __GLXcontextRec *ctx);
extern int glXMakeContextCurrent(Display * dpy, GLXDrawable draw,
				 GLXDrawable read, GLXContext ctx);
extern int glXMakeCurrent(Display * dpy, GLXDrawable drawable,
			  struct __GLXcontextRec *ctx);
extern int glXQueryContext(Display * dpy, GLXContext ctx, int attribute,
			   int *value);
extern void glXQueryDrawable(Display * dpy, GLXDrawable draw,
			     int attribute, unsigned int *value);
extern int glXQueryExtension(Display * dpy, int *errorBase,
			     int *eventBase);
extern const char *glXQueryExtensionsString(Display * dpy, int screen);
extern const char *glXQueryServerString(Display * dpy, int screen,
					int name);
extern int glXQueryVersion(Display * dpy, int *major, int *minor);
extern void glXSelectEvent(Display * dpy, GLXDrawable drawable,
			   long unsigned int mask);
extern void glXSwapBuffers(Display * dpy, GLXDrawable drawable);
extern void glXUseXFont(Font font, int first, int count, int listBase);
extern void glXWaitGL(void);
extern void glXWaitX(void);

7.2.4. GL/glxext.h


#define GLX_VISUAL_CAVEAT_EXT	0x20
#define GLX_X_VISUAL_TYPE_EXT	0x22
#define GLX_TRANSPARENT_TYPE_EXT	0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT	0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT	0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT	0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT	0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT	0x28
#define GLX_NONE_EXT	0x8000
#define GLX_SLOW_VISUAL_EXT	0x8001
#define GLX_TRUE_COLOR_EXT	0x8002
#define GLX_DIRECT_COLOR_EXT	0x8003
#define GLX_PSEUDO_COLOR_EXT	0x8004
#define GLX_STATIC_COLOR_EXT	0x8005
#define GLX_GRAY_SCALE_EXT	0x8006
#define GLX_STATIC_GRAY_EXT	0x8007
#define GLX_TRANSPARENT_RGB_EXT	0x8008
#define GLX_TRANSPARENT_INDEX_EXT	0x8009
#define GLX_SHARE_CONTEXT_EXT	0x800A
#define GLX_VISUAL_ID_EXT	0x800B
#define GLX_SCREEN_EXT	0x800C
#define GLX_NON_CONFORMANT_VISUAL_EXT	0x800D
#define GLX_SAMPLE_BUFFERS_3DFX	0x8050
#define GLX_SAMPLES_3DFX	0x8051
#define GLX_ARB_multisample	1
#define GLX_EXT_import_context	1
#define GLX_EXT_visual_info	1
#define GLX_EXT_visual_rating	1
#define GLX_SUN_get_transparent_index	1
#define GLX_SAMPLE_BUFFERS_ARB	100000
#define GLX_SAMPLES_ARB	100001

extern void glXFreeContextEXT(Display *, GLXContext);
extern GLXContextID glXGetContextIDEXT(GLXContext);
extern __GLXextFuncPtr glXGetProcAddressARB(const GLubyte * procName);
extern GLXContext glXImportContextEXT(Display *, GLXContextID);
extern int glXQueryContextInfoEXT(Display *, GLXContext, int, int *);